Plot immortality

Video game concept

Certain characters are immortal/indestructible because the plot demands their presence later in the story, regardless if you know this.


Name variations: plot invincibility, plot invulnerability

The first video game about Plot immortality was released on March 15, 2001.

Bethesda Softworks, JoWood Productions and Microsoft Game Studios has published most of these games

See also: safe zone (a location that enforces similar regardless of plot importance)
This is mostly interesting for cases where otherwise friendly fire is possible and you can kill bystanders as much as you want (disregarding any backlash from the populace this may have).