Plot points
Culture concept
All tags that define plot points and have no better parent tag.
Child groups
Abduction | A kidnapping or abduction is included in the plot. A ransom or other demand may or may not be involved. | 2000 / 2014 | 7 games | |
Alien technology | Little if at all understood alien technology or technological artefact(s) function as a major plot device. | 1992 / 2017 | 40 games | |
Amnesia | Features amnesia (a sort of memory disruption or loss) as plot device or theme. | 1982 / 2024 | 255 games | |
Beneficial curse | The protagonist is subjected to one or more curses or similar that turn out to be more beneficial than not. | 1998 / 2016 | 12 games | |
Curse | The protagonist has been cursed and either bears it or is actively seeking to dispel it, or a curse otherwise plays a major role in gameplay or story. | 1978 / 2018 | 43 games | |
Death of protagonist | One or more of the main characters die as part of the plot, especially in case of the protagonist. | 1988 / 2023 | 106 games | |
Destiny | Deals with the subject of destiny and fate. | 2000 / 2018 | 27 games | |
False history | History as you know it is a lie. | 2007 / 2011 | 11 games | |
Falsely accused | The protagonist is falsely accused of committing some (likely horrible) crime and much of the story involves proving that you didn't do it, simply running away from the law, or otherwise attempting to cope with it. | 1981 / 2017 | 66 games | |
Fight fire with fire | Plays with the concept of fighting fire with fire. | 2005 / 2009 | 11 games | |
Forgotten past | 1998 / 2015 | 13 games | ||
Free will | Deals with the subject of free will. | 1998 / 2017 | 19 games | |
Human weapon | Features humans (or member/s of some other sentient species) that have been or are turned into living weapons. | 2003 / 2009 | 8 games | |
Identity crisis | Either the protagonist has self doubt about their identity, what they are or should be, or they're presented with compelling or undeniable evidence that they truly are not what they thought themselves to be. | 1998 / 2023 | 22 games | |
Immortality | Features immortality as a concept, theme or plot point. | 1992 / 2019 | 9 games | |
Lost equipment | Player loses all or at least the most vital equipment at some point in the game. | 1987 / 2024 | 105 games | |
Lost powers | The protagonist has lost or loses her powers, abilities, skills, spells, etc. intangible that make them presumably great and powerful. A notable part of the story is either spent reclaiming them or coping in their absence. | 1991 / 2017 | 39 games | |
Miscommunication | It is normal for communication to be perfect in fiction unless it is for plot, thus this signifies such troubles occur either on their own or as part of the plot. | 1992 / 2024 | 14 games | |
One of the enemy | One on your side, possibly you, were among the ranks of your current enemy or are somehow perceived to be one of them. | 1995 / 2017 | 11 games | |
Outbreak | Features a major disease or viral outbreak. Or something that causes similar results. | 1972 / 2019 | 120 games | |
Pandora's box | The protagonist is unwittingly the cause of the depicted misery, and possibly tries to undo the damage they did. Or the plot otherwise follows a similar theme. | 1998 / 2015 | 37 games | |
Pawn | The protagonist is used or otherwise manoeuvred without their (initial) knowledge towards goals they may not agree with. | 1999 / 2015 | 39 games | |
Precognition | Precognition plays an important part in the story. | 2004 / 2005 | 4 games | |
Prophecy | Deals with a prophecy or similar portent(s). | 1998 / 2018 | 57 games | |
Religion | Religion is a major plot device or theme. | 1979 / 2018 | 54 games | |
Resistance movement | A resistance or similar movement is taking place during the story, possibly with the player helping or fighting it. | 1983 / 2024 | 182 games | |
Rise to power | Deals with the protagonist's, a group's they work for, or some secondary character's (that the protagonist works with) ascension to power. | 2010 / 2015 | 6 games | |
Rivalry | 2007 / 2015 | 2 games | ||
Search | Searching for an object, a place, a person or something else is a major element and activity in the story. | 1981 / 2020 | 224 games | |
Secret mission | Protagonist is doing a job that is kept secret from everyone except few key people who need to know. | 1984 / 2014 | 63 games | |
Soul bond | The protagonist is or becomes intricately bonded to someone or something else in a manner much deeper than friendship, loyalty, love or such. | 1999 / 2005 | 5 games | |
The Classic Conflicts | The originals are: Man vs. Self Man vs. Society Man vs. Nature Man vs. Machine/Technology Man vs. Fate For videogames, its a bit more complicated. | |||
Treachery | Treachery serves as a major plot point or thematic element. | 2005 / 2017 | 21 games | |
Truth | Uses truth as a significant plot or thematic element. | 1 game | ||
Unwanted responsibility | The protagonist is laid with some great responsibility, or they perceive it as such and must either deal or come to terms with it. | 1997 / 2008 | 5 games |