Navigation by points of interest

Video game concept

Player navigates the gameworld by targeting points of interest rather than manually controlling the whole movement. This can be long distance POIs or short distance, but only as long as this is true for all of the game and not just overworld or similar.

15
games
12
platforms
This essentially restricts player from moving anywhere that is not a point of interest somehow, so there's no wasted travel unless some of the POIs are red herrings or fluff.

Popular tags

7thguest bizsim

Parent group

Navigation

Games by year

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The first Navigation by points of interest video game was released in 1977.

Personal, Telltale Games and Virgin Games published most of these games.

Platforms

MS-DOS 2
Windows 2
Mac OS Classic 2
Apple II E 1
TRS-80 1
TI99 1
custom 1
X360 1
PS3 1
Mac OS X 1
Xbox One 1
Commodore PET 1