Predictable NPCs
Video game concept
Non-player characters behaviour is perfectly predictable, due to a predefined pattern or to known rules.
47
games
28platforms
NES 1985-11-27
VIC 1983
VCS 1983
DOS 1983-10-13
ARCD 1981
6001 1984
BBC 1985
FDSY 1988-09-23
ARCD 1980-05-22
ARCD 1982
C64 1983
SPC 1984
Popular tags
burgertime loderunner pacmanlike paniclike platformerParent group
Games by year
The first Predictable NPCs video game was released on May 22, 1980.
Brøderbund, Mattel and SystemSoft published most of these games.
Platforms
Tandy Coco | 6 | ||
---|---|---|---|
Apple II E | 5 | ||
Arcade | 3 | ||
Linux | 2 | ||
MSX | 2 | ||
C64 | 2 | ||
Amstrad CPC | 2 | ||
Atari 2600 | 2 | ||
NEC PC8001 | 2 | ||
MS-DOS | 2 | ||
Sharp X1 | 2 | ||
Mac OS Classic | 1 | ||
ColecoVision | 1 | ||
VIC-20 | 1 | ||
Intellivision | 1 | ||
MICRO 7 - FM7 | 1 | ||
NES | 1 | ||
ZX Spectrum | 1 | ||
Famicom Disk System | 1 | ||
NEC PC6001 | 1 | ||
NEC PC9801 | 1 | ||
Atari ST | 1 | ||
BBC | 1 | ||
NEC PC8801 | 1 | ||
SG-1000 | 1 | ||
Sharp MZ | 1 | ||
TI99 | 1 | ||
Aquarius | 1 |