Procedural texturing

Software concept

Uses programmatically generated textures, possibly even generating them on-the-fly.

5
games
3
platforms
Originally produced with Fourier transforms, but newer methods use wavelet transforms.

Fourier transforms were originally conceived (or published about) in 1948 or so. Fast Fourier transforms are a thing presented in the 1970s or 1980s though. Wavelets were introduced in 1992.

Popular tags

physx substanceair unrealengine3

Parent group

Procedural content generation

Child group

Substance Air

Games by year

060708091011121314 41230

The first Procedural texturing video game was released on November 7, 2006.

Platforms

Windows 3
X360 1
Linux 1