Procedural texturing
Software concept
Uses programmatically generated textures, possibly even generating them on-the-fly.
5
games
3platforms
WIN 2014-09-22
WIN 2006-11-07
Originally produced with Fourier transforms, but newer methods use wavelet transforms.
Fourier transforms were originally conceived (or published about) in 1948 or so. Fast Fourier transforms are a thing presented in the 1970s or 1980s though. Wavelets were introduced in 1992.
Fourier transforms were originally conceived (or published about) in 1948 or so. Fast Fourier transforms are a thing presented in the 1970s or 1980s though. Wavelets were introduced in 1992.
Popular tags
physx substanceair unrealengine3Parent group
Child group
Games by year
The first Procedural texturing video game was released on November 7, 2006.