Programming languages
Software theme
Alternate names: Scripting languages, Computer languages
This is NOT for markup languages like XML or HTML.
This is a container group; its children are:
Ada programming language | A high-level programming language originally created by High Order Language Working Group (formed by US Department of Defense). | 1980 / 2016 | 27 games |
Amos programming language | (too short) | 1993 / 1996 | 8 games |
Assembly language | Written in assembly language; human readable form of machine code. The least portable & lowest level that can still be considered a computer language. | 1975 / 2022 | 253 games |
BASIC programming language | Coded in BASIC. (too short) | 1970 / 2021 | 2139 games |
BASICA Programming Language | Games that use BASICA source code. (too short) | 1982 / 1986 | 2 games |
bBasic programming language | Written in bBasic. A BASIC-like language that creates compiled Atari 2600 binary files suitable for emulators or creating Atari 2600 cartridges. | 1 game | |
Blitz BASIC programming language | A programming language by Blitz Research. (too short) | 1992 / 2016 | 10 games |
C programming language | Coded in C, a general-purpose programming language, originally designed by Dennis Ritchie. (too short) | 1972 / 2021 | 510 games |
C++ programming language | Coded in C++, a superset of C programming language, slowly diverging from its roots. (too short) | 1983 / 2018 | 1075 games |
C# programming language | Coded in C# programming language. (too short) | 2008 / 2021 | 85 games |
Dark Basic programming language | Game is written in Dark BASIC computer language. (too short) | 2000 / 2014 | 3 games |
D programming language | A programming language created by Walter Bright of Digital Mars. (too short) | 2001 / 2017 | 26 games |
ECMAScript | Coded wholly or partially in ECMAScript or is extensible with it. Including any of its dialects such as JavaScript or JScript. | 1998 / 2016 | 23 games |
Eiffel Language | A computer language designed with commercial software in mind. Noted here at UVL for legitimate use. | 1 game | |
Fenix computer language | (too short) | 2004 / 2007 | 7 games |
Forth programming language | (too short) | 1979 / 1985 | 7 games |
Fortran programming language | General-purpose language most suited for numeric and scientific computing. High-level languages were only theory before Fortran because they were considered inherently slower than handwritten assembly. | 1970 / 2014 | 25 games |
F# programming language | Coded in F# programming language. (too short) | 1 game | |
Gambas programming language | [b]G[/b]ambas [b]A[/b]lmost [b]M[/b]eans [b]Bas[/b]ic An object-oriented dialect of the BASIC with it's own IDE that somewhat mimics Visual Basic. | 2005 / 2011 | 10 games |
Microsoft GW-BASIC | GW-BASIC & IBM BASICA are functionally identical except IBM's requires a ROM (Cassette), the other is self-contained, & GW-BASIC has a compiler option | 1 game | |
Haskell Computer Language | (too short) | 2011 / 2013 | 7 games |
Haxe programming language | (too short) | 2012 / 2017 | 8 games |
Inform programming language | A programming language and design system for interactive fiction, created by Graham Nelson in 1993. (too short) | 1993 / 2009 | 4 games |
Java language | Coded wholly or partially in Java or is extensible with it. (too short) | 1997 / 2019 | 14 games |
LISP programming language | LISP is the 2nd oldest high-level language, uses fully parenthesized syntax & was favored during the early days of AI. | 1985 / 2014 | 18 games |
Lua programming language | Uses Lua in one manner or another. (too short) | 1993 / 2020 | 349 games |
Machine Code | Not even assembly computer language was used for these games. The programmer wrote raw machine code. | 1976 / 2006 | 38 games |
Modula-2 Programming Language | A cross-platform language that focuses on modular programs, designed for concurrent processes, and allows platform specific procedures and data types. | 1987 / 2003 | 2 games |
Objective-C programming language | "Objective-C is a reflective, object-oriented programming language which adds Smalltalk-style messaging to the C programming language." - Wikipedia | 1994 / 2011 | 13 games |
OCCAM programming language | Written in and for OCCAM. Created by INMOS for their Transputer platform. (too short) | 1 game | |
OCCAM 2 programming language | OCCAM with more data types, floating-point math, functions, & multi-dimensional arrays. Finally a full language instead of just an OS. | 1 game | |
Pascal programming language | Games written in Pascal, an imperative and procedural programming language, developed in 1970 by Niklaus Wirth. | 1981 / 2015 | 111 games |
PHP | An alternative to Perl that allows servers to execute C like code. A few games have been programmed using it. These nearly always require a server. | 2004 / 2013 | 7 games |
PureBasic programming language | A programming language based on established BASIC rules. (too short) | 2004 / 2009 | 3 games |
Python programming language | (too short) | 1995 / 2019 | 753 games |
REALbasic computer programming lanuage and IDE | "REALbasic is a rapid application development environment that enables developers to create high-quality, native software for Windows, Mac and Linux" | 2 games | |
Ruby language | Coded and/or extensible in Ruby, a programming language designed by Yukihiro Matsumoto. (too short) | 2002 / 2016 | 16 games |
Squirrel programming language | A lightweight, imperative, and object-oriented programming and scripting language. (too short) | 1 game | |
Tcl scripting language | (too short) | 1994 / 2016 | 27 games |
TUTOR programming language | A [[tag:plato PLATO system]] language for creating computerized 'lessons'. Quickly rescued from obscurity when numerous games were created for it. | 2 games | |
Visual Basic programming language | Version of BASIC that is object-oriented & event-driven. Events, functions & subroutines are associated with GUI elements by default. | 1993 / 2012 | 22 games |