Groups

 

Progressing world

Video game concept

The whole game world progresses on regardless if player actually does anything.

52
games
26
platforms

The first video game about Progressing world was released in 1989.

Maxis, Imagineer and Accolade has published most of these games

See also: circadian cycle (implies at most endlessly repeating events but not actual progress)
This is generally expected feature in City building, 4X and grand strategy games, but in others it is very uncommon for the world's status to change outside of current screen, map, sector, etc. except when plot actually triggers changes.

May impose a time limit on certain activities.

For smaller scale/important/limited instances, see unattended events. May be combined with this tag in case these are plot events or similar high importance things.

Platforms

MS-DOS 6
Windows 5
Mac OS Classic 5
Linux 4
Win3.1 3
SNES 3
Mac OS X 3
X68000 2
BeOS 2
Amiga AGA 2
Amiga 2
BBC 1
GP2X 1
BSD 1
Pandora 1
Apple IIGS 1
3DO 1
Amstrad CPC 1
Mega-CD 1
Unix 1
PS 1
ZX Spectrum 1
PCE CD 1
Saturn 1
FM Towns 1
NEC PC9801 1

By year

Popular tags

biologicalsimulation citybuilding lifesimulation simcity sims socialsimulation starcontrol ystop100