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Progressing world

Video game concept

*123*
54
games
26
platforms

The whole game world progresses on regardless if player actually does anything.

Notable people involved: Will Wright, Fred Ford and Paul Reiche III

See also: circadian cycle (implies at most endlessly repeating events but not actual progress)
This is generally expected feature in City building, 4X and grand strategy games, but in others it is very uncommon for the world's status to change outside of current screen, map, sector, etc. except when plot actually triggers changes.

May impose a time limit on certain activities.

For smaller scale/important/limited instances, see unattended events. May be combined with this tag in case these are plot events or similar high importance things.

Popular tags

biologicalsimulation citybuilding lifesimulation simcity starcontrol

Games by year

899193959799010305070911131517192123 82460

The first Progressing world video game was released in 1989.

Maxis published most of these games.

Platforms

MS-DOS7
Windows7
Linux4
Mac OS Classic4
SNES3
Mac OS X3
Win3.13
X680002
BeOS2
Amiga AGA2
Amiga2
Mega-CD1
Unix1
PS1
ZX Spectrum1
PC Engine CD1
Saturn1
FM Towns1
NEC PC98011
BBC1
GP2X1
BSD1
Pandora1
Apple IIGS1
3DO1
Amstrad CPC1

Most common companies