Progressing world
Video game concept
54
games
26platforms
The whole game world progresses on regardless if player actually does anything.
Notable people involved: Will Wright, Fred Ford and Paul Reiche III
PS1 1996-12-20
SNES 1991-12-29
3DO 1994
DOS 1995
WIN 2003-03-27
DOS 1993
CPC 1990
WIN 2013-03-05
WIN 2000
W31 1991
AGA 1994
OCS 1989
See also: circadian cycle (implies at most endlessly repeating events but not actual progress)
This is generally expected feature in City building, 4X and grand strategy games, but in others it is very uncommon for the world's status to change outside of current screen, map, sector, etc. except when plot actually triggers changes.
May impose a time limit on certain activities.
For smaller scale/important/limited instances, see unattended events. May be combined with this tag in case these are plot events or similar high importance things.
May impose a time limit on certain activities.
For smaller scale/important/limited instances, see unattended events. May be combined with this tag in case these are plot events or similar high importance things.
Popular tags
biologicalsimulation citybuilding lifesimulation simcity starcontrolGames by year
The first Progressing world video game was released in 1989.
Maxis published most of these games.