Progressing world
Video game concept
The whole game world progresses on regardless if player actually does anything.
53
games
26platforms
MAC 1992
WIN 1995
DOS 1995
SAT 1995-01
WIN 1995
MAC 1990
W31 1990
SCD 1993-03-12
SPC 1990
W31 1994
FMT 1991-09
3DO 1993
See also: circadian cycle (implies at most endlessly repeating events but not actual progress)
This is generally expected feature in City building, 4X and grand strategy games, but in others it is very uncommon for the world's status to change outside of current screen, map, sector, etc. except when plot actually triggers changes.
May impose a time limit on certain activities.
For smaller scale/important/limited instances, see unattended events. May be combined with this tag in case these are plot events or similar high importance things.
May impose a time limit on certain activities.
For smaller scale/important/limited instances, see unattended events. May be combined with this tag in case these are plot events or similar high importance things.
Popular tags
biologicalsimulation citybuilding lifesimulation simcity starcontrolGames by year
The first Progressing world video game was released in 1989.
Maxis, Imagineer and Accolade published most of these games.