Progressing world

Video game concept

The whole game world progresses on regardless if player actually does anything.

52
games
26
platforms
See also: circadian cycle (implies at most endlessly repeating events but not actual progress)
This is generally expected feature in City building, 4X and grand strategy games, but in others it is very uncommon for the world's status to change outside of current screen, map, sector, etc. except when plot actually triggers changes.

May impose a time limit on certain activities.

For smaller scale/important/limited instances, see unattended events. May be combined with this tag in case these are plot events or similar high importance things.

The first Progressing world video game was released in 1989.

Maxis, Imagineer and Accolade published most of these games.

Platforms

MS-DOS 6
Windows 6
Mac OS Classic 4
Linux 4
Win3.1 3
SNES 3
Mac OS X 3
X68000 2
BeOS 2
Amiga AGA 2
Amiga 2
Apple IIGS 1
3DO 1
Amstrad CPC 1
Mega-CD 1
Unix 1
PS 1
ZX Spectrum 1
PC Engine CD 1
Saturn 1
FM Towns 1
NEC PC9801 1
BBC 1
GP2X 1
BSD 1
Pandora 1

By year

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Popular tags

biologicalsimulation citybuilding lifesimulation simcity starcontrol