Progressing world
Video game concept
The whole game world progresses on regardless if player actually does anything.
52
games
26platforms
W31 1994
SNES 1991-12-29
WIN 2000
FMT 1991-09
WIN 1995
X68K 1992-05-29
PS1 1996-12-20
IIGS 1994
SPC 1990
DOS 1995
9801 1991-09-06
MAC 1990
See also: circadian cycle (implies at most endlessly repeating events but not actual progress)
This is generally expected feature in City building, 4X and grand strategy games, but in others it is very uncommon for the world's status to change outside of current screen, map, sector, etc. except when plot actually triggers changes.
May impose a time limit on certain activities.
For smaller scale/important/limited instances, see unattended events. May be combined with this tag in case these are plot events or similar high importance things.
May impose a time limit on certain activities.
For smaller scale/important/limited instances, see unattended events. May be combined with this tag in case these are plot events or similar high importance things.
The first Progressing world video game was released in 1989.
Maxis, Imagineer and Accolade published most of these games.