Arbitrary projectile cutoff range

Video game concept

Projectiles, such as bullets, have seemingly arbitrary cutoff range where they just disappear into thin air at range the player can plainly see to or can easily guess the projectile having disappeared (e.g. just past the screen edge).

17
games
5
platforms
This is as opposed to actual ballistics being simulated, or the projectiles continuing into "infinity".

NOT the same as a character or unit in strategy game refusing to shoot past a certain "effective range", but rather when the projectiles just disappear after reaching certain distance without hitting any obstacles or falling to the ground.

Popular tags

actionrpg dandylike dungeoncrawler hackandslash lootemup spacecombatsim torchlight-series

Games by year

878991939597990103050709111315 82460

The first Arbitrary projectile cutoff range video game was released on August 1987.

Runic Games, Fractal Softworks and dtp entertainment published most of these games.

Platforms

Linux 7
Windows 6
Mac OS X 2
NES 1
X360 1