Arbitrary projectile cutoff range

Video game concept

Projectiles, such as bullets, have seemingly arbitrary cutoff range where they just disappear into thin air at range the player can plainly see to or can easily guess the projectile having disappeared (e.g. just past the screen edge).


The first video game about Arbitrary projectile cutoff range was released in 2007.

Runic Games, dtp entertainment and Fractal Softworks has published most of these games

This is as opposed to actual ballistics being simulated, or the projectiles continuing into "infinity".

NOT the same as a character or unit in strategy game refusing to shoot past a certain "effective range", but rather when the projectiles just disappear after reaching certain distance without hitting any obstacles or falling to the ground.


Linux 7
Windows 6
Mac OS X 2
X360 1

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