Protagonist variants
Creatures theme
Any tags relating to what the character players control is.
Alternate name: Player character variants
This is a container group; its children are:
Alternating protagonist | The protagonist changes between chapters or other events completely outside of player's control. (too short) | 1986 / 2018 | 200 games |
Anti-hero protagonist | Protagonists who lack traits commonly attributed to heroes, such as nobility, bravery, selflessness, etc. Generally any villainous and/or selfish protagonist though includes cowards, fools and others. | 1983 / 2020 | 242 games |
Collective consciousness | The player is not in control of a single character, but the collective consciousness of a group, nation or species. | 1989 / 2018 | 31 games |
Flawed protagonist | The protagonist has a major psychological character flaw, such as choosing actions based on their fears rather than actual evidence. | 2008 / 2017 | 13 games |
Immortal protagonist | The protagonist is incapable of reaching final death through natural causes such as age, often excluding violence but not always even that. | 1992 / 2020 | 50 games |
Infallible | The protagonist is treated as an infallible person, incapable of doing or being wrong. (too short) | 3 games | |
Malevolent protagonist | The protagonist is there to kill, torture, terrorize and otherwise bring misery to the world. (too short) | 1982 / 2017 | 107 games |
Multiple protagonists | Multiple protagonists is a game concept in which the story or campaign mode of the game has multiple playable characters. | 1981 / 2019 | 234 games |
Religious protagonist | The protagonist is exceptionally religious, likely citing the teachings of their faith to themselves or to others or otherwise using religiously charged dialog, rituals or other behaviour. | 2001 / 2017 | 8 games |
Villain protagonist | The protagonist is a villain of some sort. (too short) | 2001 / 2020 | 15 games |