Pseudo cheats
Video game concept
25
games
11platforms
Includes "cheats" that mostly do not affect actual gameplay in a way that could be called cheating, but rather change it to be strange, funny or just different than originally intended. Usually accessible by quite obvious cheat menu.
Notable people involved: George Broussard, Ken Lobb and Tetsuya Mizuguchi
Alternate name: Quasi cheats
WIN 2011-06-10
MAC 1995
OSX 2011-08
WIN 2003-03-10
N64 1998-12-01
X360 2011-06-10
PS2 2003-03-25
N64 2000-05-22
N64 2000-08-31
N64 1997-08-24
PS3 2011-06-10
WIN 2005-10-11
See also: cheat codes
Actual cheats mixed among these usually block gaining achievements, score, unlocking next level, unlocking more cheats, or other similar things that people would supposedly normally want.
Because these are usually accessible by an obvious menu these can not seriously be called cheats, and since most of these tend to not give as great advantage as real cheats do if any, they can only marginally be called that. Some easily overlap with something one could expect from "extra gameplay options" menu or in some difficulty adjustment settings, and similarly these may actually be detrimental to how easy the game is.
Usually player has access to all of these immediately, they may be unlockable bonuses as they progress through the game or gain achievements, or unlocked via finding secrets. Commonly basic ones at least do not require anything too special to do.
Example effects:
* Blood splatter is replaced with explosions of flowers
* Big head mode (can be considered a cheat if the game understands locational damage)
* Chipmunk mode (sound filter)
Because these are usually accessible by an obvious menu these can not seriously be called cheats, and since most of these tend to not give as great advantage as real cheats do if any, they can only marginally be called that. Some easily overlap with something one could expect from "extra gameplay options" menu or in some difficulty adjustment settings, and similarly these may actually be detrimental to how easy the game is.
Usually player has access to all of these immediately, they may be unlockable bonuses as they progress through the game or gain achievements, or unlocked via finding secrets. Commonly basic ones at least do not require anything too special to do.
Example effects:
* Blood splatter is replaced with explosions of flowers
* Big head mode (can be considered a cheat if the game understands locational damage)
* Chipmunk mode (sound filter)
Popular tags
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Games by year
The first Pseudo cheats video game was released in 1995.
Take-Two Interactive, Activision, Devolver Digital and Acclaim published most of these games.