Pseudo real-time
Video game concept
A turn-based system that (tries to) appear real-time.
30
games
7platforms
WIN 2013-01-16
PS1 ? *
WWW 2012-03-12
WIN 2000-06-30
MAC 2000
WIN 2000-09-22
WIN 2016-03-31
MAC 2001
WIN 1999-05-05
WIN 2001-02-21
WIN 2001-06-21
WIN 1999-12-12
Likely implemented in that turns pass automatically as time passes regardless if player does anything on them. The turns may be "hidden", actions may have some adjustment on when they're done (some random moment while turn passes) to avoid looking as if they're done like in a clockwork (actual turn-based system). Like with most real-time strategy games, these likely have some automatic behaviour for idle characters. A small command queue may exist, so when a character is in middle of performing an action (and therefore taking their turn), the player's commanded action is queued to be performed on the next turn.
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Games by year
The first Pseudo real-time video game was released in 1998.
Beamdog, MacPlay and Graphic Simulations published most of these games.