Quality of life
Video game concept
Any and all concepts that improve "quality of life" or enjoyment of any title but does not affect game balance and aren't subjective (e.g. minimap does not belong here).
For example, filters in long lists of items are clearly quality of life feature regardless who you ask, while minimap is subjective quality of life improvement that also impacts game balance (navigation is made trivial). The former belongs here while the latter does not.
This is a container group; its children are:
Item lock | Player can somehow lock items (mark them for keeping) that prevents the item from being lost, such as dropped, sold, traded, purged, etc. until the lock is removed, but can still be used otherwise without restrictions. | 1994 / 2017 | 9 games |
Skip non-interactive | Allows skipping non-interactive sections, from videos to narrative to simple dialogs. (too short) | 1999 / 2019 | 89 games |
Text search | Includes a text search filter to quickly find something from long lists of things. (too short) | 2014 / 2016 | 8 games |