Save on exit
Other (objects, etc.) concept
Saves or offers to save game progress when player exits the game.
149
games
26platforms
Alternate name: Quit save
XBOX1 2016-03-24
PS3 2009-02
X360 2014-04-11
LIN 2009-04-10
WIN 2001-06-29
WIN 2015-07-29
IIE 1989
DOS 1991
PS1 1998-03-27
SWTC 2018-06-28
WIN 2016-03-24
WIN 2015-04-01
If this is the only save method, this effectively prevents players reloading constantly at slightest mistakes, forcing them to accept the outcomes of their choices and actions or start the game all over again. Powerplayers are likely the ones to find this most aggravating, especially if they don't have access to guides to avoid it. Others may find it such, too, but are less likely to restart all over again.
Saving: free*, points*, auto, checkpoints, code, quit*, none
* denotes player initiated saves
Possibly related
Save RAM (Hardware)
Hard
* denotes player initiated saves
Possibly related
Save RAM (Hardware)
Hard
Popular tags
actionrpg alcohol bleak bodyarmor circadiancycle containers curseditems dark demonicinvasion dilapidated doors energyitems hackandslash interactivetriggers ladders lootemup metroidvania portals potions recallportal restorativegluttony roguelike scrolls souljar soulslike splatter stash steampowered tactical teleport teleporters unrestrictedviolence voiceoversParent group
Child group
Games by year
The first Save on exit video game was released in 1983.
Blizzard, Klei Entertainment and Origin8 Technologies published most of these games.