Rage meter
Other (objects, etc.) concept
Player gains "rage" or some other vague power from beating up their opponents or doing something else significant, which in turn (briefly) unlocks more powerful moves, additional bonuses or enables other actions/features such as activation of super mode.
144
games
14platforms
Alternate names: Bloodlust, Focus, Adrenaline

WIN 2014-02

OSX 2012

WIN 2009-03-04

XBOX 2003-05-27

X360 2008-10

PS3 2009-05-01

WIN 2013-08

PS3 2009-03-24

WIN 2014-02

PS4 2015-02-20

X360 2012-03

SWTC 2018-02-16
Has varying names besides the one mentioned in the title, such as fury, bloodlust, charge, adrenaline, etc. and many pick something more unique or fitting for the setting, such as insanity meter. The effect is largely the same, however: brief increase in power/effectiviness gained from being successful in combat.
Getting beaten up may also charge the same meter, but usually not, and most of the time when it does, the charging is much slower than bashing people yourself.
Example effects:
* Allows use of abilities that require rage to use at all.
* Empowers abilities.
* Unlocks supermode.
* Passively increases efficiency, especially if this gradually increases.
... these can either become available as soon as you have "sufficient" rage, that is they can be activated early, but can either be used longer, more often, or are even more powerful if rage is allowed to max.
The rage meter often dissipates after some moments of not charging it up, making it available only a limited time and can't be pre-charged, though this is not always so.
Getting beaten up may also charge the same meter, but usually not, and most of the time when it does, the charging is much slower than bashing people yourself.
Example effects:
* Allows use of abilities that require rage to use at all.
* Empowers abilities.
* Unlocks supermode.
* Passively increases efficiency, especially if this gradually increases.
... these can either become available as soon as you have "sufficient" rage, that is they can be activated early, but can either be used longer, more often, or are even more powerful if rage is allowed to max.
The rage meter often dissipates after some moments of not charging it up, making it available only a limited time and can't be pre-charged, though this is not always so.
The first Rage meter video game was released on October 15, 2002.
THQ, Warner Bros. Interactive and Konami published most of these games.