Random damage

Video game concept

Any damage dealt is more or less unreliable, done in video games as a simulation of old P&P RPGs and other tabletop games where it was an abstraction of how hard and where something hurt, but has spread out to areas where it was not intended.

206
games
30
platforms
Originally random damage (say 3D6 dice throw) was to simulate combat situations you couldn't very well in a system that was only about what was said or what the numbers showed. The random damage and other parts were to compensate for the lack of info, so low throw would indicate that the person moved out of the brunt of the strike, only taking a small scrape instead of huge gash. In games where the information that was missing back in those times is actually present turns the table the other way around, you clearly see how good hit or miss it was but the system still randomizes the result.

Popular tags

actionrpg ageofwonders angband avernum baldursgate bhaalspawn doom-series dungeoncrawler dungeons-series ectsaward eschalonseries godgame grimrock-series icewinddale lootemup mmog nwn openworldsurvivalcrafting roguelike strategyrpg tactical tanksim terraria twitchshooter visualnovel

Parent groups

Damage, Game-like elements, Random results, Unrealism

Games by year

8385878991939597990103050709111315171921 20510150

The first Random damage video game was released in 1983.

Atari, Beamdog and Kalypso Media Digital published most of these games.

Platforms

Windows 64
Linux 56
Mac OS X 17
MS-DOS 14
BeOS 7
Mac OS Classic 6
OS/2 5
Unix 4
NeXT 3
Solaris 3
BSD 3
Amiga 2
Pandora 2
GP2X 2
X360 2
GamePark 32 2
WinCE 1
PS4 1
Atari Falcon 1
Flash 1
Game Gear 1
Internet Only 1
PS3 1
PS2 1
Xbox One 1
Xbox 1
GameCube 1
Win3.1 1
GBA 1
Tandy Coco 1