Rare concepts
Other (objects, etc.) concept
Any tags that describe concepts that are rarely or barely ever seen, and not just because of tagging not being thorough.
This is a container group; its children are:
Allergies | Simulates allergies to a degree. (too short) | 1996 / 2015 | 2 games |
Blinking | Player specifically controls eye blinking, for whatever reason. Clearing vision, vision worsening with extended time without, etc. | 2008 / 2019 | 5 games |
Creature familiarity | Characters gain bonuses or extra actions to dealing with creatures they're more familiar with. (too short) | 2013 / 2016 | 2 games |
Creature identification | Creatures, be it opponents or otherwise, can be identified better than "animal" or "humanoid". May occur in multiple stages, progressing through taxonomy tree or just have one step. | 1975 / 2020 | 20 games |
Deception | (too short) | 3 games | |
Disabled protagonist | The protagonist is considered physically disabled to some degree. (too short) | 1992 / 2015 | 11 games |
Discriminating customers | NPCs do not completely blindly buy what you have to offer, rather they have varying kinds of demands for the goods they get. | 1999 / 2010 | 7 games |
Hidden item stats | Some or all item statistics, especially those that the player actually would like to know, are not stated in any manner. | 1991 / 2016 | 13 games |
Imperfect healing | Any immediate healing the player can use can not accomplish perfect results. (too short) | 1992 / 2018 | 9 games |
Imperfect recovery | Player can't ever recover fully from received wounds, transformations, and such. (too short) | 2006 / 2013 | 6 games |
Inaccurate information | The game itself provides inaccurate, false, or even contradictory information in areas where it's not supposed to give such under any circumstances. | 1983 / 2011 | 21 games |
Miscommunication | It is normal for communication to be perfect in fiction unless it is for plot, thus this signifies such troubles occur either on their own or as part of the plot. | 1992 / 2024 | 14 games |
Multicultural aliens | Aliens and other non-humans are depicted as having multiple different cultures and possibly ethnicities within single species instead of the usual monoculture that fiction writers often end up with. | 2009 / 2010 | 0 game |
No fantastic recovery | Averts a common trope in popular fiction where recovery from disfiguring wounds, forced polymorph, or such, does not produce perfect or near perfect recovery, leaving the person at least partially and quite noticeably disfigured. | 2009 / 2012 | 2 games |
Scarring | Getting injured creates permanent scarring or similar markers of the injury. (too short) | 1994 / 2016 | 6 games |
Silent void | No sound is transmitted across the vacuum of space. (too short) | 2008 / 2013 | 7 games |
Taxonomy | Characters can identify and categorize the creatures they encounter. Likely automatic and based on related skills if any. | 1975 / 2021 | 48 games |
Unexplained elements | Includes elements that are mostly unexplained what they actually do. (too short) | 1997 / 2016 | 22 games |