Realistic damage
Video game concept
51
games
12platforms
PS3 2007-06
WIN 2008-04-15
WIN 2000-09-20
PS2 2005-07-26
WIN 2003-03
PSP 2007-06-12
DC 2000-11-06
N64 1999-11-17
WIN 2006-05-05
XBOX 2006-03-09
WIN 2010-08-28
WIN 1998-11
This is only for damage, not accuracy. Implies the protagonist is as fragile as the most basic "equal" opponent out there (e.g. human soldier vs human soldier, both will die from single headshot).
Notes:
* May be slightly less realistic depending on difficulty, but on "normal" difficulty it's already nearly indistinguishable.
* Standard fare in tactical shooters.
* Becomes unrealistic with health regeneration, but that should be ignored.
* Basic metal swords will be ineffective against battle tank armor. Does not necssarily include vibroblades, energy blades, etc.
* Basic firearms, even though designed to penetrate armor, will be ineffective against battle tank armor. Even anti-tank rifles (with time period specific exceptions).
Notes:
* May be slightly less realistic depending on difficulty, but on "normal" difficulty it's already nearly indistinguishable.
* Standard fare in tactical shooters.
* Becomes unrealistic with health regeneration, but that should be ignored.
* Basic metal swords will be ineffective against battle tank armor. Does not necssarily include vibroblades, energy blades, etc.
* Basic firearms, even though designed to penetrate armor, will be ineffective against battle tank armor. Even anti-tank rifles (with time period specific exceptions).
Popular tags
arma-series deltaforce-series ghostrecon militainment rainbow6 stealthgame tacticalParent groups
Damage, Hardcore elements, Realism
Related group
Video game
Killing blow
Games by year
The first Realistic damage video game was released in 1985.
NovaLogic, Ubisoft Entertainment and Red Storm Entertainment published most of these games.