Real-time
Video game concept
9
games
4platforms
Parent group
Most common companies
This is a container group; its children are:
Active pause | Players can still issue commands even when the game is paused, allowing them to maintain control over the gameplay. | 1987 / 2019 | 154 games |
Pseudo real-time | A turn-based system that (tries to) appear real-time. (too short) | 1998 / 2017 | 30 games |
Semi turn-based | Runs real-time until one or more conditions are fulfilled and the game turns turn-based without entering any separate mode (only time progression is affected). | 1997 / 2004 | 5 games |
Simultaneous turns | Turn-based system where all players play their turns at the same time. (too short) | 1991 / 2016 | 24 games |
Turn-based/Real-time choice | Player has choice whether to play in real-time or as turn-based. (too short) | 1997 / 2014 | 6 games |