Real-time

Video game concept

9
games
4
platforms

Parent group

Time-keeping systems

Most common companies

This is a container group; its children are:

Active pausePlayers can still issue commands even when the game is paused, allowing them to maintain control over the gameplay.1987 / 2019154 games
Pseudo real-timeA turn-based system that (tries to) appear real-time. (too short)1998 / 201730 games
Semi turn-basedRuns real-time until one or more conditions are fulfilled and the game turns turn-based without entering any separate mode (only time progression is affected).1997 / 20045 games
Simultaneous turnsTurn-based system where all players play their turns at the same time. (too short)1991 / 201624 games
Turn-based/Real-time choicePlayer has choice whether to play in real-time or as turn-based. (too short)1997 / 20146 games