Real-time limit
Video game concept
Rarely used mode of play whereby a game can't be completed unless done so in a limited time without pauses or breaks in the action.
63
games
41platforms
GB 1990
DOS 1990-09
A800 1980
SX1 1987
C64 1986
CPC 1986
LIN 2014-07-21
IIE 1986-11
FLA 2010-05
9801 1990-07-20
SCD 1993-02
FMT 1992-06
Popular tags
interactivefiction pitfallseries pop-original princeofpersia shokutakuGames by year
The first Real-time limit video game was released in 1980.
Brøderbund, Durell and Acclaim Entertainment published most of these games.
Related site
Platforms
C64 | 6 | ||
---|---|---|---|
Linux | 5 | ||
Apple II E | 5 | ||
MS-DOS | 3 | ||
Amstrad CPC | 3 | ||
ZX Spectrum | 3 | ||
Mac OS X | 2 | ||
Atari 400/800 | 2 | ||
Windows | 2 | ||
GBC | 1 | ||
HP 48 | 1 | ||
PC Engine CD | 1 | ||
NEC PC9801 | 1 | ||
Atari ST | 1 | ||
HP-41C | 1 | ||
Game Gear | 1 | ||
Flash | 1 | ||
Atari 2600 | 1 | ||
Sharp X1 | 1 | ||
SNES | 1 | ||
NES | 1 | ||
NEC PC8801 | 1 | ||
OS/2 | 1 | ||
GB | 1 | ||
X68000 | 1 | ||
Master System | 1 | ||
MSX2 | 1 | ||
TI Calculators | 1 | ||
Mega Drive | 1 | ||
PS | 1 |