Resource control
Activities concept
30
games
8platforms
Simply controlling a resource point, structure or such brings those resources to the player, no resource delivery is needed.
Notable people involved: Chris Taylor, Chris Metzen, Jason Hayes, Glenn Stafford and Sam 'Samwise' Didier
WIN 2008-02-04
WIN 2003-09-22
WIN 2013-01-30
N64 2000-06-13
WIN 2007-09-24
WIN 2015-09-02
WIN 2007-02-20
WIN 2007-02-19
WIN 1998-03-31
WIN 2006-09-14
WIN 2009-05-15
X360 2008-06
Related:
* Resource processing
* Resource generation
* Resource harvesting
Contrast:
* Logistics
Not to be confused with resource allocation.
* Resource processing
* Resource generation
* Resource harvesting
Contrast:
* Logistics
Not to be confused with resource allocation.
This is similar to resource generation, but you can't build the generators yourself freely. Instead, you must capture them or build them at specific locations.
Note that this turns into resource harvesting if you need to send people to harvest and deliver the resources at the resource point.
Note that this turns into resource harvesting if you need to send people to harvest and deliver the resources at the resource point.
Popular tags
basebuilding citybuilding colonization coopconstruction corpseharvesting formations garrisons grouping healing leaderparticipation mapannotation micromanagement realtimestrategy recruiting repairing resourcegeneration resourceharvesting retreating suppressivefire tactical tasksyncing teleporting thoroughfareconstruction tradesim trading walking wargame warptravelParent groups
Games by year
The first Resource control video game was released in 1998.
Blizzard Entertainment and THQ published most of these games.