Resource generation
Activities theme
Player is required to generate one or more types of resources.
39
games
9platforms
WIN 2003-02-12
WIN 2009-05-06
DOS 1993
WIN 2009-07-27
WWW 2010
WIN 2003-09-22
PS3 2010-09-07
OSX 2008-03
WIN 2010-03-02
OSX 2010-08-10
WIN 2008-06-18
WIN 2011-11-17
Most commonly electricity and food, but can be clothing, generic trade goods, planting forests, etc.
Unlike resource harvesting, this does not require anything external to be present for the resources to be generated, nor will this ever run out of the resource.
Unlike resource harvesting, this does not require anything external to be present for the resources to be generated, nor will this ever run out of the resource.
Popular tags
basebuilding colonization deception driving dungeoncrawler fpsrts grouping jumping leaderparticipation lockpicking logistics manualharvesting priorities realtimestrategy recruiting repairing rescue resourcecontrol resourceharvesting resourceprocessing resting riding romance shapeshifting shopping sorcery survival taskqueuing towerdefense trading unarmedfighting walking wargameParent groups
Games by year
The first Resource generation video game was released in 1993.
Ubisoft, SSI and Knuckle Cracker published most of these games.