Retry points
Video game concept
240
games
39platforms
Includes points where the player character is automatically teleported to and restored at upon catastrophic failure besides level start.
Notable people involved: Michal Drozdowski, Przemek Marszal, Rafal Wlosek, Martin Korda and Pawel Miechowski
Alternate names: Respawn points, Checkpoints
PS3 2014-03-14
WIN 2009-10-26
LIN 2011
PS2 2008
IIE 1984
WIN 2016-07-07
WIN 2010-10-26
WIN 2010-09-27
VITA 2014-03-14
WIN 2012-10
WIN 2012-08-29
WIN 2007-10-30
Without this it can be assumed that a game doesn't automatically restore from any point if there are no lives: shows game over screen and possibly some options like load last save, return to main menu, restart level, or some such. Effectively these are checkpoints or similar that don't create a permanent save.
With lives tag present we can assume this means mid-level retry points (without this retry would be at level start).
The game may or may not inform you of reaching such points.
These are NOT the same as save points, but commonly these also function as save points.
By default we can assume that the game world is not changed at all when you die and are returned to such point.
With lives tag present we can assume this means mid-level retry points (without this retry would be at level start).
The game may or may not inform you of reaching such points.
These are NOT the same as save points, but commonly these also function as save points.
By default we can assume that the game world is not changed at all when you die and are returned to such point.
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The first Retry points video game was released in 1984.
11 bit studios, Activision, Electronic Arts and Yacht Club Games published most of these games.