Groups

 

Room-based

Video game concept

The game world is split into rooms or other small regions (enclosures) with exits that lead to other similarly small rooms. Commonly same size or smaller than the screen but can be larger.

161
games
30
platforms
Alien 8 (Amstrad CPC)
CPC 1985
Ghost (Windows)
WIN 2016-07-11
Die Maus (Game Boy)
GB 1997
Alien 8 (ZX Spectrum)
SPC 1985
The Final Battle (MS-DOS)
DOS 1991
Darkest Dungeon (PlayStation 4)
PS4 2016-09-27
Larva Mortus (Windows)
WIN 2008-05-13
MacGuffin's Curse (Windows)
WIN 2012-04-19
Batman: the Puaj Edition (ZX Spectrum)
SPC 1989
The Final Battle (Atari ST)
ST 1990
S.O.S. (ZX Spectrum)
SPC 1987
Super Trolley (ZX Spectrum)
SPC 1988

The first video game about Room-based was released in 1983.

Ocean, Ultimate Play The Game and The Edge has published most of these games

They may give off the impression of separate regions in some obscure place with portals that lead to similarly disconnected rooms. Moving between the rooms often but not always produces a vague transition, giving the impression that the rooms are not even connected physically.

If these include a map of any sort, each room tends to be represented by same shaped and sized square block regardless of their actual shape and size or the actual shape/size is represented inside that uniform map point (extremely disproprortional).

Parent group

Level design

Platforms

ZX Spectrum 31
Windows 22
Amstrad CPC 21
Linux 12
MS-DOS 9
Mac OS X 8
Atari ST 8
C64 7
Amiga 6
MSX 6
NES 4
BBC 3
Atari 400/800 3
Dragon32 2
Amstrad PCW 2
Tatung Einstein 2
GB 2
Famicom Disk System 1
SNES 1
GBC 1
BeOS 1
Ouya 1
C16/Plus4 1
Apple IIGS 1
Coleco Adam 1
PS4 1
Pandora 1
Thomson 1
Enterprise 1
ColecoVision 1

By year

Popular tags

actionadventure actionrpg arenashooter dungeoncrawler eggerland endless-series escapetheroom knightlorelike logicpuzzle magicknight-series metroidvania mmog roguelite sabreman ystop100 zelda zelda-universe