Room-based
Video game concept
The gameworld is presented as a series of interconnected rooms or areas of similar size, most frequently flick screen in presentation.
211
games
34platforms
SPC 1985
ENTE 1986
C64 1987
ST 1989
WIN 2008-05-13
WIN 2011-10-02
C64 1985
THMS 1986
WIN 2014-05-13
DOS 1990
SPC 1984
DOS 1994
See also: screen-based
They may give off the impression of separate regions in some obscure place with portals that lead to similarly disconnected rooms. Moving between the rooms often but not always produces a vague transition, giving the impression that the rooms are not even connected physically.
If these include a map of any sort, each room tends to be represented by same shaped and sized square block regardless of their actual shape and size or the actual shape/size is represented inside that uniform map point (extremely disproprortional).
If these include a map of any sort, each room tends to be represented by same shaped and sized square block regardless of their actual shape and size or the actual shape/size is represented inside that uniform map point (extremely disproprortional).
Popular tags
actionadventure eggerland knightlorelike mazegame metroidvania powerups pyjamaramalike roguelite sabreman wallyweek ystop100Parent group
Related group
Video game
Flick screen
Games by year
The first Room-based video game was released in 1981.
Ocean, Ultimate Play The Game, Mastertronic and The Edge published most of these games.
Platforms
ZX Spectrum | 43 | |
---|---|---|
Amstrad CPC | 31 | |
Windows | 22 | |
C64 | 16 | |
Linux | 13 | |
MS-DOS | 11 | |
Atari ST | 9 | |
Mac OS X | 8 | |
Amiga | 7 | |
MSX | 7 | |
Thomson | 6 | |
NES | 5 | |
Atari 400/800 | 4 | |
Amstrad PCW | 4 | |
BBC | 3 | |
GB | 2 | |
Dragon32 | 2 | |
Tatung Einstein | 2 | |
Coleco Adam | 1 | |
Supervision | 1 | |
PS4 | 1 | |
Pandora | 1 | |
Jaguar | 1 | |
Tandy Coco | 1 | |
ColecoVision | 1 | |
Enterprise | 1 | |
SNES | 1 | |
Famicom Disk System | 1 | |
GBC | 1 | |
Apple II E | 1 |