Room-based
Video game concept
The game world is split into rooms or other small regions (enclosures) with exits that lead to other similarly small rooms. Commonly same size or smaller than the screen but can be larger.
196
games
33platforms
WIN 2011
LIN 2003-12-18
CPC 1988
C64 1985
SPC 1984
NES 1990-12-26
SPC 1987
CPC 1986
SPC 1985
CPC 1986
BBC 1985
C64 1985
See also: screen-based
They may give off the impression of separate regions in some obscure place with portals that lead to similarly disconnected rooms. Moving between the rooms often but not always produces a vague transition, giving the impression that the rooms are not even connected physically.
If these include a map of any sort, each room tends to be represented by same shaped and sized square block regardless of their actual shape and size or the actual shape/size is represented inside that uniform map point (extremely disproprortional).
If these include a map of any sort, each room tends to be represented by same shaped and sized square block regardless of their actual shape and size or the actual shape/size is represented inside that uniform map point (extremely disproprortional).
Popular tags
eggerland knightlorelike metroidvania roguelite sabreman ystop100Parent group
Games by year
The first Room-based video game was released in 1981.
Ocean, Ultimate Play The Game and The Edge published most of these games.
Platforms
ZX Spectrum | 38 | ||
---|---|---|---|
Amstrad CPC | 28 | ||
Windows | 22 | ||
Linux | 13 | ||
C64 | 13 | ||
MS-DOS | 10 | ||
Mac OS X | 8 | ||
Atari ST | 8 | ||
MSX | 7 | ||
Amiga | 7 | ||
NES | 5 | ||
Thomson | 5 | ||
Atari 400/800 | 4 | ||
Amstrad PCW | 4 | ||
BBC | 3 | ||
Tatung Einstein | 2 | ||
GB | 2 | ||
Dragon32 | 2 | ||
Coleco Adam | 1 | ||
Supervision | 1 | ||
PS4 | 1 | ||
Pandora | 1 | ||
Jaguar | 1 | ||
ColecoVision | 1 | ||
Enterprise | 1 | ||
SNES | 1 | ||
Famicom Disk System | 1 | ||
GBC | 1 | ||
Apple II E | 1 | ||
BeOS | 1 |