Room-based

Video game concept

The game world is split into rooms or other small regions (enclosures) with exits that lead to other similarly small rooms. Commonly same size or smaller than the screen but can be larger.

196
games
33
platforms
See also: screen-based
They may give off the impression of separate regions in some obscure place with portals that lead to similarly disconnected rooms. Moving between the rooms often but not always produces a vague transition, giving the impression that the rooms are not even connected physically.

If these include a map of any sort, each room tends to be represented by same shaped and sized square block regardless of their actual shape and size or the actual shape/size is represented inside that uniform map point (extremely disproprortional).

Popular tags

eggerland knightlorelike metroidvania roguelite sabreman ystop100

Parent group

Level design

Games by year

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The first Room-based video game was released in 1981.

Ocean, Ultimate Play The Game and The Edge published most of these games.

Platforms

ZX Spectrum 38
Amstrad CPC 28
Windows 22
Linux 13
C64 13
MS-DOS 10
Mac OS X 8
Atari ST 8
MSX 7
Amiga 7
NES 5
Thomson 5
Atari 400/800 4
Amstrad PCW 4
BBC 3
Tatung Einstein 2
GB 2
Dragon32 2
Coleco Adam 1
Supervision 1
PS4 1
Pandora 1
Jaguar 1
ColecoVision 1
Enterprise 1
SNES 1
Famicom Disk System 1
GBC 1
Apple II E 1
BeOS 1

Most common companies