Groups

 

Room-based

Video game concept

The game world is split into rooms or other small regions (enclosures) with exits that lead to other similarly small rooms. Commonly same size or smaller than the screen but can be larger.

162
games
30
platforms

The first video game about Room-based was released in 1983.

Ocean, Ultimate Play The Game and The Edge has published most of these games

See also: screen-based
They may give off the impression of separate regions in some obscure place with portals that lead to similarly disconnected rooms. Moving between the rooms often but not always produces a vague transition, giving the impression that the rooms are not even connected physically.

If these include a map of any sort, each room tends to be represented by same shaped and sized square block regardless of their actual shape and size or the actual shape/size is represented inside that uniform map point (extremely disproprortional).

Parent group

Level design

Platforms

ZX Spectrum 31
Windows 22
Amstrad CPC 21
Linux 12
MS-DOS 9
Atari ST 8
Mac OS X 8
C64 7
MSX 6
Amiga 6
NES 5
BBC 3
Atari 400/800 3
Dragon32 2
Amstrad PCW 2
Tatung Einstein 2
GB 2
Ouya 1
C16/Plus4 1
Apple IIGS 1
Coleco Adam 1
PS4 1
Pandora 1
Thomson 1
Enterprise 1
ColecoVision 1
Famicom Disk System 1
SNES 1
GBC 1
BeOS 1

By year

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