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Room-based

Video game concept

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The gameworld is presented as a series of interconnected rooms or areas of similar size, most frequently flick screen in presentation.

211
games
34
platforms
See also: screen-based
They may give off the impression of separate regions in some obscure place with portals that lead to similarly disconnected rooms. Moving between the rooms often but not always produces a vague transition, giving the impression that the rooms are not even connected physically.

If these include a map of any sort, each room tends to be represented by same shaped and sized square block regardless of their actual shape and size or the actual shape/size is represented inside that uniform map point (extremely disproprortional).

Popular tags

actionadventure eggerland knightlorelike mazegame metroidvania powerups pyjamaramalike roguelite sabreman wallyweek ystop100

Parent group

Level design

Related group

Video game
Flick screen

Games by year

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The first Room-based video game was released in 1981.

Ocean, Ultimate Play The Game, Mastertronic and The Edge published most of these games.

Platforms

ZX Spectrum43
Amstrad CPC31
Windows22
C6416
Linux13
MS-DOS11
Atari ST9
Mac OS X8
Amiga7
MSX7
Thomson6
NES5
Atari 400/8004
Amstrad PCW4
BBC3
GB2
Dragon322
Tatung Einstein2
Coleco Adam1
Supervision1
PS41
Pandora1
Jaguar1
Tandy Coco1
ColecoVision1
Enterprise1
SNES1
Famicom Disk System1
GBC1
Apple II E1

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