Eastern RPG
Game genre concept
Any tags commonly perceived as defining or common traits of eastern-style RPGs.
22
games
6platforms
Alternate names: Console RPG, Japanese RPG, JRPG
This tag should NOT be used. This exists only to guide users to other tags that describe the content more specifically.
Common:
* Premade protagonist
* No alternatives
* Static character growth
* Random encounters
* Turn-based combat
* Combat mode
* Pop-up NPCs
* Simple control scheme
* Linear; the world may open up after you've done and seen all, but not before.
* Dying is infrequent, usually limited to boss battles.
Contrast:
* Western RPG
Common:
* Premade protagonist
* No alternatives
* Static character growth
* Random encounters
* Turn-based combat
* Combat mode
* Pop-up NPCs
* Simple control scheme
* Linear; the world may open up after you've done and seen all, but not before.
* Dying is infrequent, usually limited to boss battles.
Contrast:
* Western RPG
Parent group
Games by year
neko.works, Amaterasu Software and Winged Sakura Games published most of these games.
Related site
Most common companies
This is a container group; its children are:
Premade protagonist | Player has little or no control over who the protagonist is, often with little or no control who their protagonist will be either. Mostly of interest for RPGs where character creation is often seen as integral part for western RPGs. | 1983 / 2020 | 228 games |