RPG elements
Video game concept
28
games
9platforms
Any non-RPG with a noticeable number of RPG elements.
Notable people involved: George Kamitani, Ken Levine, Rhianna Pratchett, Manabu Namiki and Keiji Yamagishi
WIN 2012-10-10
PS3 2012-10-09
WIN 2009-06-25
VITA 2016-01
WIN 2013-04-30
X360 2012-10-09
WIN 2011-03-21
LIN 2011-04-22
WIN 2013-03-26
PS4 2016-01
WIN 2011-05-12
WIN 2012-10-09
See also: RPG genre
Elements:
* Character development (personality and such, not stats)
* Character advancement (implies leader participation in strategy games)
* Multi-choice dialogs (that affect gameplay / story)
* Inventory
* Skill, ability, spell, etc. trees
* Alternative solutions
Elements:
* Character development (personality and such, not stats)
* Character advancement (implies leader participation in strategy games)
* Multi-choice dialogs (that affect gameplay / story)
* Inventory
* Skill, ability, spell, etc. trees
* Alternative solutions
Popular tags
actionadventure actionrpg bioshock-series hackandslash tactical xcom-2012reboot xcom-seriesRelated group
Game genre
Role-playing game
Games by year
The first RPG elements video game was released on April 28, 1988.
Platforms
Most common companies
Child groups
Ability dependencies | Abilities, skills, research subjects, etc. have dependencies on other such before they can be made available (e.g. shield charge requires the character already can do shield bash). | 2001 / 2019 | 40 games | |
Advancement | ||||
Alternate solutions | Despite the game genre suggesting there are no alternate solutions to problems, there are. | 1981 / 2019 | 17 games | |
Character creation | Player creates one or more characters to play with, from defining their physical and mental attributes to what skills they have. | 1981 / 2024 | 340 games | |
Experience | ||||
Group | Player is part of a group and can issue some form of instructions to (or, in some instances, assume full control of) the other members. | 1975 / 2023 | 1181 games | |
Hirelings | Player can meet people or other beings they can hire to join them temporarily until they die, become incapacitated, or their contract ends. | 1975 / 2015 | 24 games | |
Interactive dialogues | Includes dialogues where the player has some control over the course they take. | 1985 / 2024 | 325 games | |
Inventory | Player has an item storage of unspecified capacity they can access. | 1979 / 2023 | 1769 games | |
Limited capacity | Carry capacity is limited in more ways than the quantity of ammo you can carry. | 1981 / 2023 | 636 games | |
Shopping | Includes shops, merchants, traders or item dispensers where the player can purchase new items. | 1971 / 2024 | 1779 games | |
Stash | Player character has a "stash" of some sort where they can store excess items for later. This stash automatically moves with the player character though is often only accessible from a town or similar safe locale. | 1988 / 2021 | 96 games | |
Unit equipment | Player must handle the equipment of their underlings or similar, arming them with better tools or even arming them at all in the first place. | 2000 / 2012 | 13 games |