Safe ledges

Video game concept

Player is protected from accidentally falling off a ledge, often by character stopping at them and requiring the movement command to be given again or by some other means to actually go past them.

Assassin's Creed (Windows)
WIN 2008-04-08
Assassin's Creed II (Xbox 360)
X360 2009-11-17
Shroud of the Avatar: Forsaken Virtues (Linux)
LIN 2018-03-27
Assassin's Creed II (Mac OS X)
OSX 2011-01-06
ArcaniA - A Gothic Tale (Windows)
WIN 2010-10-13
Assassin's Creed II (Windows)
WIN 2010-02
Mark of the Ninja (Windows)
WIN 2012-10-16
Mark of the Ninja (Xbox 360)
X360 2012-09
Full Bore (Windows)
WIN 2013-05
Thief (PlayStation 4)
PS4 2014-02-25
Ico (PlayStation 2)
PS2 2001-10-24
Thief (Xbox One)
XBOX1 2014-02-25

The first video game about Safe ledges was released on October 24, 2001.

Ubisoft, Microsoft Game Studios and Whole Hog Games has published most of these games

This may be temporarily disabled by various means or for some actions, such as sprinting and leaps.

Note that this does not imply there's any interaction with ledges, only that you're protected from accidentally stepping past them into your death in some manner.

Parent group



Windows 7
Linux 4
X360 3
PS3 2
Mac OS X 2
Xbox One 1
PS4 1
PS2 1

By year

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