Safe zone
Other (objects, etc.) concept
92
games
23platforms
Includes one or more areas where the player character can not attack or be attacked by anyone. Enforced either by changed game mechanics or the player character simply refuses to attack.
Notable people involved: Alexander Shuskov, Steven Peeler, DoctorM64[Milton Guasti], Denis Kolobayev and Nikolay Zmanovsky
Alternate names: Safe haven, Weapons free zone
WIN 2015-01-27
COCO 1982
WIN 2001-06-29
X360 2007-11-14
WIN 2011-07-31
X360 2008-10-21
LIN 2001-05-08
GC 2002-11-19
PS3 2013-01-15
PS1 1998-03-27
LIN 2016-08
WIN 2008-09-05
This does NOT include areas where attacking anyone spells almost certain doom for the player character, simply areas where attacking is impossible.
Usually the safe zone is in form of a habitat, such as a town, or a building within a habitat if the habitat itself is not such.
Usually the safe zone is in form of a habitat, such as a town, or a building within a habitat if the habitat itself is not such.
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The first Safe zone video game was released in 1982.
Blizzard published most of these games.