Opportunistic saves
Video game concept
23
games
6platforms
The game saves whenever an opportunity rises for it, such as when anything worth recording in a save happens.
Notable people involved: Hidetaka Miyazaki, Tomohiro Shibuya and Yui Tanimura
PS3 2014-04-11
PS3 2009-06
PS3 2011-10-04
WIN 2015-04-01
X360 2009-06
X360 2010-05-27
WIN 2015-11-19
PS3 2010-05-27
PS4 2015-03-24
WIN 2012-08-24
X360 2011-10-04
WIN 2014-04-24
This easily makes any choices the player makes permanent the moment they're made since there's presumably no way to load an earlier save.
If these are limited to saving at map changes, mission start/end, or similar major events, use autosave points instead (or in addition).
If these are limited to saving at map changes, mission start/end, or similar major events, use autosave points instead (or in addition).
Popular tags
actionadventure actionrpg darksouls-series hackandslash metroidvania prototype-series souls-series soulslike tacticalParent group
Games by year
The first Opportunistic saves video game was released on February 2009.
Namco Bandai, Activision, FromSoftware and 方块游戏 published most of these games.