Save anywhere
Other (objects, etc.) concept
527
games
49platforms
Allows saving the game progress at any point regardless of location with few if any limitations (such as no saving during combat).
Notable people involved: Rhianna Pratchett, Inon Zur, Cathryn Mataga, John Romero and Ari Pulkkinen
Alternate names: Location free saves, Unbound saves
X360 2009-02-10
W31 1995
WIN 2004-09-20
WIN 2005-08-25
9801 1991-08-10
PS2 2003-12-05
PS3 2011-12-15
LIN 2011
LIN 2010-08-15
WIN 2008-10-24
LIN 2003
COCO 1984
If the game only saves the progress up to last checkpoint or is limited to certain places, then use save point instead.
Common limitations:
* Combat
* Hostile NPC proximity
* Protagonist currently in mid-air (falling down to their deaths or just jumping about)
* Cinematics
* Main or any character currently involved in some other complex or uninterruptible sequence (such spell-casting, sleeping, shopping, moving etc...).
Common limitations:
* Combat
* Hostile NPC proximity
* Protagonist currently in mid-air (falling down to their deaths or just jumping about)
* Cinematics
* Main or any character currently involved in some other complex or uninterruptible sequence (such spell-casting, sleeping, shopping, moving etc...).
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Save anywhere games by year
The first Save anywhere video game was released in 1981.
Atari, Sierra On-Line, Kalypso Media Digital and Ubisoft published most of these games.