Save anywhere

Other (objects, etc.) concept

Allows saving the game progress at any point regardless of location with few if any limitations (such as no saving during combat).


Alternate names: Location free saves, Unbound saves

The first video game about Save anywhere was released in 1981.

Atari, Sierra On-Line and Ubisoft has published most of these games

If the game only saves the progress up to last checkpoint or is limited to certain places, then use save point instead.

Common limitations:
* Combat
* Hostile NPC proximity
* Protagonist currently in mid-air (falling down to their deaths or just jumping about)
* Cinematics
* Main or any character currently involved in some other complex or uninterruptible sequence (such spell-casting, sleeping, shopping, moving etc...).

Parent group

Game saves


Windows 170
Linux 74
Mac OS X 36
Apple II E 17
Tandy Coco 17
X360 12
PS3 9
NeXT 8
Mac OS Classic 8
Coleco Adam 6
PS2 6
C64 4
OS/2 3
Atari ST 3
Android 3
Pandora 3
Nintendo DS 2
Epoc 2
Win3.1 2
Nascom 1
Unix 1
Amiga AGA 1
N64 1
ZX Spectrum 1
Atari 400/800 1
BeOS 1
Game Gear 1
Internet Only 1

By year

Popular tags

actionadventure actionrpg alcohol alieninvasion bodyarmor circadiancycle companion containers crystals dark doors dystopian energyitems energyshields eviloverlord explosiveobjects genderdiscrepancy gog healthpickups interactivetriggers ladders portals potions powerarmor pressureplates rebellion splatter steampowered tactical teleport traps uvl-missingimages voiceovers