Save anywhere
Other (objects, etc.) concept
Allows saving the game progress at any point regardless of location with few if any limitations (such as no saving during combat).
527
games
48platforms
Alternate names: Location free saves, Unbound saves

DOS 1996-01-29

LIN 2003

DOS 1998-11-01

WIN 2012

WIN 2011-10-04

WIN 2001-07-25

LIN 1999-12-08

A800 1982

DOS 1997-07-15

LIN ? *

OSX 2008-05

LIN 2003
If the game only saves the progress up to last checkpoint or is limited to certain places, then use save point instead.
Common limitations:
* Combat
* Hostile NPC proximity
* Protagonist currently in mid-air (falling down to their deaths or just jumping about)
* Cinematics
* Main or any character currently involved in some other complex or uninterruptible sequence (such spell-casting, sleeping, shopping, moving etc...).
Common limitations:
* Combat
* Hostile NPC proximity
* Protagonist currently in mid-air (falling down to their deaths or just jumping about)
* Cinematics
* Main or any character currently involved in some other complex or uninterruptible sequence (such spell-casting, sleeping, shopping, moving etc...).
The first Save anywhere video game was released in 1981.
Sierra On-Line, Atari and Ubisoft published most of these games.
Parent group
Platforms
Windows | ![]() | 174 | |
---|---|---|---|
Linux | ![]() | 78 | |
MS-DOS | ![]() | 49 | |
Apple II E | ![]() | 39 | |
Mac OS X | ![]() | 37 | |
Tandy Coco | ![]() | 28 | |
Mac OS Classic | ![]() | 13 | |
X360 | ![]() | 12 | |
PS3 | ![]() | 9 | |
NeXT | ![]() | 8 | |
C64 | ![]() | 7 | |
TRS-80 | ![]() | 6 | |
PS2 | ![]() | 6 | |
Atari 400/800 | ![]() | 6 | |
Coleco Adam | ![]() | 5 | |
Win3.1 | ![]() | 4 | |
Pandora | ![]() | 3 | |
NEC PC9801 | ![]() | 3 | |
OS/2 | ![]() | 3 | |
Atari ST | ![]() | 3 | |
Android | ![]() | 3 | |
Commodore PET | ![]() | 2 | |
Amiga | ![]() | 2 | |
Nintendo DS | ![]() | 2 | |
Epoc | ![]() | 2 | |
Wii U | ![]() | 1 | |
Xbox | ![]() | 1 | |
North Star Computers | ![]() | 1 | |
Xbox One | ![]() | 1 | |
VIC-20 | ![]() | 1 |