Science Fiction
Fiction genre entity
10
games
5platforms
Most common companies
This is a container group; its children are:
Biopunk | A cyberpunk derivative that focuses on biotechnology. (too short) | 2007 / 2022 | 9 games |
Cyberpunk | A sci-fi sub-genre featuring dystopic chaos or radical change in society in the midst of high tech. Hackers, AI, mega corporations, punks, ... | 1981 / 2024 | 261 games |
Hard Sci-Fi | Sci-Fi that gives emphasis to scientific detail, technical detail (technology, biology, etc.) or scientific accuracy. | 1988 / 2017 | 13 games |
Science fantasy | Elements of science fiction and fantasy genres appear in same setting more or less seamlessly, blurring the lines between the two genres. | 1983 / 2020 | 469 games |
Soft Sci-Fi | A science fiction sub-genre that places focus on soft sciences, such as social, psychological, and such. | 1975 / 2016 | 33 games |
Space Western | A sub-genre of science fiction that brings the aesthetics of Old West to new frontiers. Does not require space age despite the name. | 1987 / 2020 | 20 games |
Steampunk | A sub-genre of Sci-Fi and Fantasy where steam is widely used to power technology. Often, but not necessarily, with Western and/or Victorian overtones. | 1984 / 2022 | 137 games |
Techno-fantasy | A science fiction sub-genre that depicts things not possible with modern or past technology and does not dwell on the details of how or why of it, or gives only vague (useless) descriptions for them. | 1998 / 2016 | 69 games |
Weird science | A sci-fi genre that delivers the science in a very fantastic manner, often by throwing any pretense of science out of the window. | 1997 / 2016 | 46 games |