Scratchcards

Traditional games theme

Gambling game pieces containing concealed results are purchased in the hope that the results will be worth more than the purchase price of the game piece

Alternate names: Scratch Offs, Scratch Tickets, Scratchers, Scratchies, Scratch-its, Scratch Game, Scratch-and-win, Instant Lottery, Pull-Tabs, breakopens, break open cards, strip tickets, nevada tickets, pickles

Scratch cards are notable for being particularly venerable to abuse by the seller. There is no chance involved being the manufacturing party or seller. All the results are predetermined by the manufacturer. The only chance involved is the buyer's; as to which result they will get; under normal ideal conditions, the seller doesn't even know which result is given to which customer. Under these circumstances, the manufacture could promise results that don't not actually exist in the game pieces. They could be selling 100,000 game pieces for $1 each, promising one $25,000, three $5,000, five $1,000, ten $500, one-hundred $50, one-thousand $5, and ten-thousand $1 dollar prizes but actually only distribute five-thousand $1 winners, one each of the others except no $25,000 prize. Chances are, no one will ever suspect the fraud. Even if someone decides to investigate, they would have a hard time proving the 'missing' tickets were not misread and discarded or lost or otherwise not claimed. Proving something does not exist is the most difficult proof possible (many top scientist have noted this and even stated that it is corporally impossible). But the seller to is venerable to fraud if they are not privy to what results the manufacture printed in the pieces. The manufacturing party could by purpose or accident, make half the pieces contain the 'grand prise' when there was only supposed to be one of them.

Parent group

Casino games