Secondary attack
Video game concept
Player can use a secondary attack/weapon that doesn't need switching to to be usable. Commonly something quick to use on the side.
85
games
34platforms
ARCD 1986
WIN 2009-08-18
WIN 2013-02-12
ARCD 1987
ARCD 1991
ARCD 1981
ARCD 1987
ARCD 1982
NES 1986-04-25
ARCD 1988
ST 1987
IIE 1984
NOT for cases where the secondary attack is a weapon you switch to, though it essentially is another weapon. This is to omit cases where player can have multiple weapons that they freely switch from one to other.