Stealth sequence
Video game concept
Includes one or more segments where the player must use stealth, or where stealth becomes mandatory rather than an option.
26
games
10platforms
WIN 2010-02
WIN 2003-10-28
WIN 2013-03-05
WIN 2011-05-17
GC 2003-05-27
XBOX 2003-05-27
WIN 2011-04-05
PS2 2001-05-22
WIIU 2013-03-31
WIN 2010-06-08
WIN 2003-05-27
WIN 2001-09-18
Generally cases where the use of stealth is forced upon the player in certain missions while completely impossible outside of them even if it could be useful.
This tag will become mostly obsolete if/when strengthed tags are implemented.
This has a tendency to crop up in games as a demonstration of the game engine's capabilities rather than to actually make the game more interesting.
In stealth games, or other games where stealth is normally possible but not required, this would indicate that in certain situations/levels/missions/etc. stealth is enforced and any failure in it (being detected) would cause the game to end.
This tag will become mostly obsolete if/when strengthed tags are implemented.
This has a tendency to crop up in games as a demonstration of the game engine's capabilities rather than to actually make the game more interesting.
In stealth games, or other games where stealth is normally possible but not required, this would indicate that in certain situations/levels/missions/etc. stealth is enforced and any failure in it (being detected) would cause the game to end.
Popular tags
actionadventure castlevania hordegame metroidvania payday-series redfaction spectaclebrawlerParent group
Games by year
The first Stealth sequence video game was released on May 22, 2001.
Vivendi Universal Games, Sega, Konami and THQ published most of these games.