Sequences

Video game concept

Includes sequences inconsistent with normal gameplay, commonly short and abrupt.

Unlike multi-sequence, these are normally unexpected, do not repeat consistently, and are often quite short. These also do not always completely change the game type, but otherwise impose some gameplay that is not present otherwise or enforces a specific playstyle which was possible but not necessary before.

Parent group

Modal
Chase sequenceIncludes a sequence where the player needs to catch up to someone moving away from them or maintaining a distance with them without losing sight of them for too long.2002 / 20128 games
Defence sequenceIncludes one or more segments where the player must defend someone or something that is outside of their control and can't be replaced.1989 / 2016115 games
Escape sequenceIncludes a sequence where the player must escape, either because they're presented with an opponent they can't hope to defeat, overwhelming odds, or some other danger that threatens the protagonist and can't be countered.1999 / 201659 games
Stealth sequenceIncludes one or more segments where the player must use stealth, or where stealth becomes mandatory rather than an option.2001 / 201526 games
Survival sequenceIncludes one or more sequences where the player must simply survive for a short time.1998 / 201522 games
Timed sequencesIncludes one or more sequences, missions or other things where there's a time limit, usually a very short one.1993 / 201884 games
Turret sequenceIncludes one or more segments where the player controls a fixed turret or is unable to move and must fight from where they are (commonly as part of being a passenger in a vehicle). Unlimited ammo is not unusual feature in these.2002 / 201587 games
Vehicle sequenceIncludes one or more sequences where the player is forced to control a vehicle.2002 / 201318 games