Single Encounter Respawn
Video game concept
This is an exploit whereby an encounter meant to happen only once can be repeated indefinitely.
3
games
3platforms
NES 1986-05-27
DOS 1990
IIE 1989
Usually, this is associated with an RPG that has a set encounter of a boss or miniboss type of enemy that guards an exceptional item and/or plot item and it is no longer needed once finished successfully. The player can gain from resolving the encounter without meeting the necessary conditions to prevent it from appearing again. Such as, killing the enemy, collecting all the benefits of victory (loot and XP) except leaving the item behind.
This likely stems from safeguard(s) by the game's developer to ensure that the player can still get the item even if the game is unexpectedly interrupted (by reset, power-failure, system freeze, player accidentally quitting, etc...). But the respawning conditions are too lax to prevent the player from repeatedly gaining from the otherwise one-time encounter.
This likely stems from safeguard(s) by the game's developer to ensure that the player can still get the item even if the game is unexpectedly interrupted (by reset, power-failure, system freeze, player accidentally quitting, etc...). But the respawning conditions are too lax to prevent the player from repeatedly gaining from the otherwise one-time encounter.
Popular tags
dungeoncrawlerParent group
Games by year
The first Single Encounter Respawn video game was released on May 27, 1986.
Brøderbund published all these games.