Situations
Other (objects, etc.) theme
Tags describing the situation, such as a catastrophe, getting lost, work incident, war, etc.
See also: reasons for involvement
This is a container group; its children are:
Apocalyptic | Features an impending or on-going "apocalypse". (too short) | 1987 / 2020 | 109 games |
Catastrophe | Depicts a major unexpected disaster or events caused by it. (too short) | 1981 / 2013 | 24 games |
Death on heels | Player can't stop moving for too long or they die for one reason or another. (too short) | 2008 / 2016 | 3 games |
Everyone's dead | The protagonist and possibly few friends are the last survivors, or find themselves in a place or situation where everyone else is dead or shortly dead upon encountering them, though not counting hostile monsters or similar. | 1993 / 2023 | 70 games |
From another time | The protagonist of the story is somehow dragged from their own time and flung into some other time period. Possible causes are magic, extended stasis sleep (e.g. cryogenic storage), time travel, and some others. | 1986 / 2017 | 18 games |
From another world | The protagonist of the story is somehow dragged from their home world, dimension or whatever and flung into an unknown world where they were summoned to or just accidentally stepped through a trans-dimensional portal and got stuck there. | 1981 / 2021 | 212 games |
Fuel crisis | Involves a fuel crisis crippling the world, with possibly the story's events being caused by it or otherwise related to it. | 1973 / 2014 | 20 games |
Hunted | Player is hunted by someone or something for a significant portion of the game. (too short) | 1982 / 2020 | 33 games |
Interspecific conflict | Depicts some form of conflict between two or more species. (too short) | 1983 / 2017 | 195 games |
Outbreak | Features a major disease or viral outbreak. Or something that causes similar results. (too short) | 1972 / 2019 | 120 games |
Post-apocalypse | The story takes place in a world that had experienced almost complete annihilation that changed it utterly, in the aftermath of which the remaining people are trying to survive. | 1977 / 2022 | 597 games |
Resistance movement | A resistance or similar movement is taking place during the story, possibly with the player helping or fighting it. | 1983 / 2020 | 181 games |
Sole survivor | In the game intro or early in the game itself the protagonist's group dies off for one reason or another and player takes control of some hapless soul who survived it, alone. | 1990 / 1997 | 6 games |
Stranded | The protagonist is stranded in some remote and/or unknown place where he/she has no immediate or even known possible way back home. | 1981 / 2019 | 252 games |
Suppression | The people are being suppressed or oppressed in one manner or another. (too short) | 1985 / 2016 | 62 games |
Unexpected situation | (too short) | 1986 / 2016 | 47 games |
War | Either depicts a whole war, part of it, or events somehow directly caused by one. Regardless if the protagonist takes part in any military conflict. | 1970 / 2022 | 990 games |