Size is power
Video game concept
41
games
11platforms
Characters and such grow in size when they become more powerful, or more powerful or weaker variants of certain NPC, enemy, monster, etc. is sized accordingly.
Notable people involved: Hidetaka Miyazaki, Alexander Shuskov, Ian Livingston, Tomohiro Shibuya and Yui Tanimura
Alternate name: Size-coded NPCs
PS3 2011-10-04
WIN 1999
PS2 2008-07-04
WWW 201?
XBOX1 2019-03-21
WIN 2011-02-10
PS3 2009-02
PS4 2019-03-21
WIN 2018-05-25
WIN 2015-04-01
WIN 2001-11-15
WIN 2006-10-13
Although this is logical for children vs teenagers vs adults who do have a certain logical relation with this group, this is more for the same type having varying sizes that reflect their power and such.
So, human children being weaker than human adults does NOT count. Regular humans being weaker than some giant humanoids does not count either. However, if you see a person who is 5'7" and another who is 5'11" and the latter is inexplicably more powerful (well, size does give additional strength same way being fat does), then this would count.
Some 3D games take this literally with the characters growing in size with each level or powerup.
Makes absolutely no sense when talking about skill or other non-physical power.
So, human children being weaker than human adults does NOT count. Regular humans being weaker than some giant humanoids does not count either. However, if you see a person who is 5'7" and another who is 5'11" and the latter is inexplicably more powerful (well, size does give additional strength same way being fat does), then this would count.
Some 3D games take this literally with the characters growing in size with each level or powerup.
Makes absolutely no sense when talking about skill or other non-physical power.
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Games by year
The first Size is power video game was released in 1999.
Kalypso Media Digital and Namco Bandai published most of these games.