Size is power

Video game concept

Characters and such grow in size when they become more powerful, or more powerful or weaker variants of certain NPC, enemy, monster, etc. is sized accordingly.


Alternate name: Size-coded NPCs

The first video game about Size is power was released in 1999.

Kalypso Media Digital, Namco Bandai and Trendy Entertainment has published most of these games

Although this is logical for children vs teenagers vs adults who do have a certain logical relation with this group, this is more for the same type having varying sizes that reflect their power and such.

So, human children being weaker than human adults does NOT count. Regular humans being weaker than some giant humanoids does not count either. However, if you see a person who is 5'7" and another who is 5'11" and the latter is inexplicably more powerful (well, size does give additional strength same way being fat does), then this would count.

Some 3D games take this literally with the characters growing in size with each level or powerup.

Makes absolutely no sense when talking about skill or other non-physical power.

Parent group

Opponent power display


Windows 15
Linux 9
PS3 4
X360 3
Mac OS X 2
PS4 2
PS2 1
Flash 1
Internet Only 1
Switch 1
Xbox One 1

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