Skill-based equipment

Other (objects, etc.) concept

Items, even trivial ones, can't be used unless you meet certain basic and occasionally somewhat arbitrary skill limitations (e.g. need 15 points in electronics skill to use voltage meter).


The first video game about Skill-based equipment was released on August 11, 1999.

Almost Human Games and Night Dive Studios has published most of these games

This covers things requiring a specific skill (e.g. tuba or wind instruments) or a specific skill level (e.g. 72% or 2/5) to use the items.

Best cases are when the items can still be used without the skill, but having the skills provides noticeable improvement in performance (effectively discouraging their use prior but not denying it).