Slow backpedal
Video game concept
27
games
8platforms
Moving backwards is slower than moving forward or even sideways.
Notable people involved: Arne Niklas Jansson, Michael Hoge, Stefan Nyul, Markus Kark and Kai Rosenkranz
Alternate name: Slow backward movement
WIN 2007-04-24
WIN 2006-10-13
WIN 2009-09-22
WIN 2010-11-05
WIN 2010-09-22
WIN 2008-07-15
WIN 2006-10-25
WIN 2012-09-28
WIN 2001-03-15
XBOX1 2017-01-24
LIN 2012-09-28
WIN 2017-01-24
This is likely a half-way solution for developers to allow backwards movement but keeping it somewhat realistic. Running backwards is quite sure way to stumble on something if you do it the same speed as forward (quite easy to do by itself and quite safe if done in an empty road or such). Stumbling, however, is not something developers seem to want to do, so instead of allowing the player to do something that should cause it, they restrict the player instead. From design point of view, this forces the player to choose movement speed over ability to see and likely attack their pursuers at the same time while retreating.
For most vehicles this is normal, and therefore should not be used for them (the tag name itself is conveniently strange when applied to vehicles).
This may be implemented by simply disallowing running when moving backwards.
For most vehicles this is normal, and therefore should not be used for them (the tag name itself is conveniently strange when applied to vehicles).
This may be implemented by simply disallowing running when moving backwards.
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The first Slow backpedal video game was released on March 15, 2001.
Data Realms, Team17 Software, Capcom and JoWood Productions published most of these games.