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Slow projectiles

Video game concept

*123*
22
games
10
platforms

Projectiles move at unnaturally slow speed, allowing the player to dodge and/or deflect them with ease.

Notable people involved: Victim[Andrew Fairbrother], Ashley Cheng, Ken Rolston, Guy Carver and Craig Walton

Related:
* Projectile deflection
* Tracers

Contrast:
* Hit-scan weapons
This is the standard in shmups, especially in manic shooters, so please don't tag them.

Arrows/quarrels, rockets/missiles, slingstones, bullets, and so forth move far too fast for humans to "dodge". The problem is usually with the shooter not being good in leading the target (something machines excel at), and therefore missing it rather than their target actually dodging, deflecting or otherwise actively defending themselves from the attack. For non-human characters, especially robots, this may be more feasible.

For reference, people have extreme trouble dodging even a simple ball thrown in dodgeball, and with the thrower leading the target properly this becomes nigh impossible. Now compare that to arrows, slingshots, and bullets that move much faster than the thrown ball. Also, paintballs fly slower than bullets.

Popular tags

actionadventure actionstrategy beltscroller contra dungeondefenders-series hackandslash hybridgame lootemup mmog powerups runandgun towerdefense

Parent group

Quirks

Games by year

92949698000204060810121416 41230

The first Slow projectiles video game was released on January 1992.

Konami, Trendy Entertainment, Warner Bros. Interactive and Size Five Games published most of these games.

Related site

Platforms

Linux8
Windows6
Mac OS X1
PS21
3DS1
GB1
SNES1
GBA1
Atari 26001
X3601

Most common companies