Slow projectiles
Video game concept
22
games
10platforms
Projectiles move at unnaturally slow speed, allowing the player to dodge and/or deflect them with ease.
Notable people involved: Victim[Andrew Fairbrother], Ashley Cheng, Ken Rolston, Guy Carver and Craig Walton
![Gun Monkeys (Mac OS X)](http://s.uvlist.net/gfx/frame_60x45.png)
OSX 2013-06-28
![Bastion (Xbox 360)](http://s.uvlist.net/gfx/frame_60x45.png)
X360 2011-07-20
![The Elder Scrolls IV: Oblivion (Windows)](http://s.uvlist.net/gfx/frame_60x45.png)
WIN 2006-03-20
![GRIKARUGUN (Linux)](http://s.uvlist.net/gfx/frame_60x45.png)
LIN 2007
![Foul Play (Windows)](http://s.uvlist.net/gfx/frame_60x45.png)
WIN 2013-09-18
![Contra: The Alien Wars (Game Boy)](http://s.uvlist.net/gfx/frame_60x45.png)
GB 1994-10
![Wrack (Windows)](http://s.uvlist.net/gfx/frame_60x45.png)
WIN 2014-09-30
![Underworld: The Eternal War (PlayStation 2)](http://s.uvlist.net/gfx/frame_60x45.png)
PS2 2004
![The Dead Lands (Linux)](http://s.uvlist.net/gfx/frame_60x45.png)
LIN 2003
![Dungeon Defenders (Linux)](http://s.uvlist.net/gfx/frame_60x45.png)
LIN 2012
![Halo 2600 (Atari 2600 VCS)](http://s.uvlist.net/gfx/frame_60x45.png)
VCS 2010-07-31
![Contra Advance: The Alien Wars EX (Game Boy Advance)](http://s.uvlist.net/gfx/frame_60x45.png)
GBA 2002-11-14
This is the standard in shmups, especially in manic shooters, so please don't tag them.
Arrows/quarrels, rockets/missiles, slingstones, bullets, and so forth move far too fast for humans to "dodge". The problem is usually with the shooter not being good in leading the target (something machines excel at), and therefore missing it rather than their target actually dodging, deflecting or otherwise actively defending themselves from the attack. For non-human characters, especially robots, this may be more feasible.
For reference, people have extreme trouble dodging even a simple ball thrown in dodgeball, and with the thrower leading the target properly this becomes nigh impossible. Now compare that to arrows, slingshots, and bullets that move much faster than the thrown ball. Also, paintballs fly slower than bullets.
Arrows/quarrels, rockets/missiles, slingstones, bullets, and so forth move far too fast for humans to "dodge". The problem is usually with the shooter not being good in leading the target (something machines excel at), and therefore missing it rather than their target actually dodging, deflecting or otherwise actively defending themselves from the attack. For non-human characters, especially robots, this may be more feasible.
For reference, people have extreme trouble dodging even a simple ball thrown in dodgeball, and with the thrower leading the target properly this becomes nigh impossible. Now compare that to arrows, slingshots, and bullets that move much faster than the thrown ball. Also, paintballs fly slower than bullets.
Popular tags
actionadventure actionstrategy beltscroller contra dungeondefenders-series hackandslash hybridgame lootemup mmog powerups runandgun towerdefenseParent group
Games by year
The first Slow projectiles video game was released on January 1992.
Konami, Trendy Entertainment, Warner Bros. Interactive and Size Five Games published most of these games.