A variant of action-adventure/RPG games popularized by FromSoftware with their Dark Souls and Bloodborne games. Superficially similar to hack&slash games but with much slower, tactical pace.
Name variations: Souls game, Soulsborne
The first video game about Souls-like was released on February 21, 2001.
* Death penalty. Usually in form of dropping your currently unused experience or equivalent at point of death, this can be recovered as long as you don't die again.
* Difficult and numerous boss fights
* Combat revolves around managing stamina or similar energy pool for attacks, blocking and dodging
* No manual saves, and only one save slot per character.
* No fail state
* 4+ different attacks per weapon, riposte (counterattack), and blocking.
* Experience or other upgrade system which is used for the above death penalty
* Ability to parry, backstab, and riposte
* Equipment dictates most of character power
* Lots of backtracking, but this can be reduced by opening of shortcuts
* Slight non-linearity in what you tackle next