Space friction

Other (objects, etc.) concept

Spacecraft are required to be in constant acceleration to maintain speed.

18
games
6
platforms
Contrast:
* Astrophysics

Related:
* Space dust
* Flat space
* Dark space
This is actually playability feature as oftentimes players would want to completely stop. However, instead of providing some automated function to stop all relative motion, space has been given friction, requiring any craft to maintain constant acceleration or stop completely.

Clear from any craft maintaining engine burn even after they've reached their intended movement speed, instead of cutting off the engines as real spacecraft (and probes) do.

Actually comes from ignorance or people trying to (unnecessarily) maintain some familiarity with aircraft or more earthbound vehicles for which the constant acceleration is required (lest they plummet to earth or stop moving).

Popular tags

boosters darkspace desura dustmotes energyshields explosiveobjects factions fictionalelement gog humblebundle license-crossplatform npcgenerators spacecombatsim spacelanes splatter stacsim steampowered voiceovers yuplay

Parent groups

Quirks, Space, Unrealism

Games by year

87899193959799010305070911131517 41230

The first Space friction video game was released in 1987.

MinMax Games published all these games.

Platforms

Windows 8
Linux 5
MS-DOS 2
X360 1
Mac OS X 1
SAM 1