Player can create new spells by combining various effectors together, varying from spell properties (duration, range, power) to effects (burn, heal, create fork) to application methods (by touch, throw, "just happens", etc.) and so forth.
Alternate name: Spell creation
The first video game about Spell designing was released on July 1994.
Bethesda Softworks has published all these games
Parent groupsCustomization, Sorcery