#123#
 

Supersample Anti-Aliasing

Software concept

*123*
20
games
3
platforms

The simplest form of anti-aliasing in existence that simply renders everything multiple times larger than the output resolution before resampling it down to match the output. Replaced by MSAA and other techniques for the most part.

Notable people involved: Rhianna Pratchett and Joe Rumsey 'Ogre smash'

Alternate names: Super-sampled Anti-aliasing, Super-sampling Anti-aliasing, FSAA, Full-Scene Anti-Aliasing, High-Resolution Antialiasing, HRAA

See also: supersampling (in case supersampling is usable outside of SSAA or in addition to other AA methods)

Superseded by MSAA.

Popular tags

4aengine actionadventure amdtrueaudio bink buddhaengine cc controlconfig crystalengine denuvo directx11 directx9 fmod hbao launcher lutris mantleapi metroidvania osx pathengine physx stadia stealthgame steamworks stereoscopic tressfx ubuntu unity-engine unrealengine3 winvista wwise x86 x86-32 xml

Parent group

Spatial anti-aliasing

Games by year

9193959799010305070911131517 82460 A
A1991 - SSAA published(?)

The first Supersample Anti-Aliasing video game was released on November 22, 2004.

Deep Silver and Double Fine Productions published most of these games.

Platforms

Windows14
Mac OS X3
Linux3

Most common companies