The simplest form of anti-aliasing in existence that simply renders everything multiple times larger than the output resolution before resampling it down to match the output. Replaced by MSAA and other techniques for the most part.
Alternate names: Super-sampled Anti-aliasing, Super-sampling Anti-aliasing, FSAA, Full-Scene Anti-Aliasing, High-Resolution Antialiasing, HRAA
The first video game about Supersample Anti-Aliasing was released on November 22, 2004.
Parent groupSpatial anti-aliasing
|A||1991 - SSAA published(?)|