Supersample Anti-Aliasing
Software concept
20
games
3platforms
The simplest form of anti-aliasing in existence that simply renders everything multiple times larger than the output resolution before resampling it down to match the output. Replaced by MSAA and other techniques for the most part.
Notable people involved: Rhianna Pratchett and Joe Rumsey 'Ogre smash'
Alternate names: Super-sampled Anti-aliasing, Super-sampling Anti-aliasing, FSAA, Full-Scene Anti-Aliasing, High-Resolution Antialiasing, HRAA
WIN 2014-02-25
WIN 2013-02-26
WIN 2016-01-28
WIN 2004-11-22
WIN 2014-01
WIN 2013-03-05
WIN 2013-05-17
WIN 2012-08-17
WIN 2015-06-01
WIN 2014-09-19
See also: supersampling (in case supersampling is usable outside of SSAA or in addition to other AA methods)
Superseded by MSAA.
Superseded by MSAA.
Popular tags
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Games by year
A | 1991 - SSAA published(?) |
The first Supersample Anti-Aliasing video game was released on November 22, 2004.
Deep Silver and Double Fine Productions published most of these games.