Supersample Anti-Aliasing

Software concept

The simplest form of anti-aliasing in existence that simply renders everything multiple times larger than the output resolution before resampling it down to match the output. Replaced by MSAA and other techniques for the most part.

20
games
3
platforms

Alternate names: Super-sampled Anti-aliasing, Super-sampling Anti-aliasing, FSAA, Full-Scene Anti-Aliasing, High-Resolution Antialiasing, HRAA

See also: supersampling (in case supersampling is usable outside of SSAA or in addition to other AA methods)

Superseded by MSAA.

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Parent group

Spatial anti-aliasing

Games by year

9193959799010305070911131517 82460 A
A1991 - SSAA published(?)

The first Supersample Anti-Aliasing video game was released on November 22, 2004.

Deep Silver, Double Fine Productions and Square Enix published most of these games.

Platforms

Windows 14
Mac OS X 3
Linux 3