Supersample Anti-Aliasing

Software concept

The simplest form of anti-aliasing in existence that simply renders everything multiple times larger than the output resolution before resampling it down to match the output. Replaced by MSAA and other techniques for the most part.


Alternate names: Super-sampled Anti-aliasing, Super-sampling Anti-aliasing, FSAA, Full-Scene Anti-Aliasing, High-Resolution Antialiasing, HRAA

The first video game about Supersample Anti-Aliasing was released on November 22, 2004.

Deep Silver, Double Fine Productions and Square Enix has published most of these games

See also: supersampling (in case supersampling is usable outside of SSAA or in addition to other AA methods)

Superseded by MSAA.