Supersample Anti-Aliasing
Software concept
The simplest form of anti-aliasing in existence that simply renders everything multiple times larger than the output resolution before resampling it down to match the output. Replaced by MSAA and other techniques for the most part.
20
games
3platforms
Alternate names: Super-sampled Anti-aliasing, Super-sampling Anti-aliasing, FSAA, Full-Scene Anti-Aliasing, High-Resolution Antialiasing, HRAA
WIN 2014-01
WIN 2004-11-22
WIN 2014-02-25
WIN 2014-09-19
WIN 2013-05-17
WIN 2015-06-01
WIN 2012-08-17
WIN 2013-02-26
WIN 2013-03-05
WIN 2016-01-28
See also: supersampling (in case supersampling is usable outside of SSAA or in addition to other AA methods)
Superseded by MSAA.
Superseded by MSAA.
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Games by year
A | 1991 - SSAA published(?) |
The first Supersample Anti-Aliasing video game was released on November 22, 2004.
Deep Silver, Double Fine Productions and Square Enix published most of these games.