Static pixel scale
Software concept
Changing display resolution does not alter pixel scale of displayed elements, so a 10 pixels tall character will be 10 pixels tall on 320×240 resolution as much as in 1920×1080 resolution.
11
games
4platforms

WIN 1999-10-25

WIN 2012

MAC 2001

WIN 2000-09-22

WIN 2011-05-16

WIN 2015-12-18

WIN 2001-06-21
The first video game about Static pixel scale was released on October 25, 1999.
SMP has published all these games
See also: static resolution
Contrast: pixel multiplication
This has 2 effects:
1) Actual displayed area increases with higher resolutions.
2) Things don't become "bigger" (more readable or easier to see) on larger resolutions but rather on smaller ones (if the smaller resolution is stretched to display).
Requires resolution changes to be possible or else it belongs to static resolution tag or something else.
Contrast: pixel multiplication
This has 2 effects:
1) Actual displayed area increases with higher resolutions.
2) Things don't become "bigger" (more readable or easier to see) on larger resolutions but rather on smaller ones (if the smaller resolution is stretched to display).
Requires resolution changes to be possible or else it belongs to static resolution tag or something else.