Status effects: Stacking

Other (objects, etc.) concept

Some or all status effects stack on their intensity/effect as opposed to only one instance of the status effect being allowed. Specifically status effects stacking with themselves, not with other unrelated status effects.

2
games
1
platform
This is as opposed to a status effects resetting (timer is refreshed), being replaced (similar to timer replacing but also power, if different, being changed), extending the duration, or simply doing nothing.

This is also about same status effect stacking with itself, not multiple different status effects being applied simultaneously (none of them would be stacked).

Parent group

Status effects

Games by year

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The first Status effects: Stacking video game was released on August 28, 2012.

Platforms

Windows 2

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