Stipple transparency
Software concept
28
games
9platforms
An early and fast method of producing transparent surfaces by stippling the surface.Such as by creating a checkerboard type pattern of opaque and fully transparent pixels (checkerboard binary transparency).
Notable people involved: Ross Gardner, Scott Greig, Matt Horvath, Lukas Kristjanson and Ray Muzyka
Alternate names: Stipple binary transparency
Name variations: stipple alpha, texture stippling
WIN 2011-05-17
ST 1989
SAT 1996-06
OCS 1992
WIN 2016-02-05
PS4 2017-02-07
WIN 1997-12-06
DOS 1991-06
ST 1991
X68K 1994-03-15
WIN 2013-01-16
WIN 2015-10-27
This was used back when hardware acceleration of transparent surfaces was still very poor and doing it on software was too slow. In modern games this may be used as a performance boost for transparency that is seen for so brief period that player is unlikely to consider it as worse quality.
Mostly interesting when done on software dynamically, but this can easily be done on the textures/sprites themselves because it's just a specific way of using binary transparency or mimicking binary transparency with alpha channel based transparency.
Mostly interesting when done on software dynamically, but this can easily be done on the textures/sprites themselves because it's just a specific way of using binary transparency or mimicking binary transparency with alpha channel based transparency.
Popular tags
actionadventure angelscript cdrom display-cga display-ega display-mcga display-tga display-vga dvd fmod framesynced havokphysics infinityengine launcher lutris meleesim nodrm opengl pathengine redengine scaleform soulslike speedtree xinputGames by year
The first Stipple transparency video game was released in 1989.
Wolfire Games, Beamdog, MicroPlay Software and Ubi Soft published most of these games.