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Stipple transparency

Software concept

*123*
28
games
9
platforms

An early and fast method of producing transparent surfaces by stippling the surface.Such as by creating a checkerboard type pattern of opaque and fully transparent pixels (checkerboard binary transparency).

Notable people involved: Ross Gardner, Scott Greig, Matt Horvath, Lukas Kristjanson and Ray Muzyka

Alternate names: Stipple binary transparency
Name variations: stipple alpha, texture stippling

This was used back when hardware acceleration of transparent surfaces was still very poor and doing it on software was too slow. In modern games this may be used as a performance boost for transparency that is seen for so brief period that player is unlikely to consider it as worse quality.

Mostly interesting when done on software dynamically, but this can easily be done on the textures/sprites themselves because it's just a specific way of using binary transparency or mimicking binary transparency with alpha channel based transparency.

Popular tags

actionadventure angelscript cdrom display-cga display-ega display-mcga display-tga display-vga dvd fmod framesynced havokphysics infinityengine launcher lutris meleesim nodrm opengl pathengine redengine scaleform soulslike speedtree xinput

Games by year

899193959799010305070911131517 82460

The first Stipple transparency video game was released in 1989.

Wolfire Games, Beamdog, MicroPlay Software and Ubi Soft published most of these games.

Platforms

Windows12
Linux3
Amiga3
MS-DOS3
Atari ST2
Mac OS X2
PS41
Saturn1
X680001

Most common companies