Stockpiles
Other (objects, etc.) entity
Player can construct stockpiles or similar to store excess or currently unused goods.
36
games
8platforms
Alternate names: Warehouses, Silos, Storehouses
WIN TBA 2015
WIN 1999-06-30
WIN 2012
WIN 2007-03-28
DOS 1997
WIN 2018-10-17
WIN 2005-10
WIN 2007-09-05
WIN 2009-07-27
WIN 1997-06-30
WIN 2014-02-18
WWW 2010
This tag is mainly for games with limited (but extensible) storage capacity for resources.
In some games this can indicate that your resources/goods/etc. are potential targets for capture, raiding, or destruction, leading to loss of resources.
Note though that in some games granaries and other warehouses exist but do not actually serve the functionality of storing anything (even if it's implied), but instead offer increased production or safety margin on producing less than needed (generally speaking, they don't track what's stored since there's nothing in there, but rather function in boolean logic switch manner).
In some games this can indicate that your resources/goods/etc. are potential targets for capture, raiding, or destruction, leading to loss of resources.
Note though that in some games granaries and other warehouses exist but do not actually serve the functionality of storing anything (even if it's implied), but instead offer increased production or safety margin on producing less than needed (generally speaking, they don't track what's stored since there's nothing in there, but rather function in boolean logic switch manner).
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The first Stockpiles video game was released in 1997.
Electronic Arts, French Rice Games and Knuckle Cracker published most of these games.