Stockpiles

Other (objects, etc.) entity

Player can construct stockpiles or similar to store excess or currently unused goods.

36
games
8
platforms

Alternate names: Warehouses, Silos, Storehouses

See also: warehouse (location)
Implied: resource harvesting, resource generation
This tag is mainly for games with limited (but extensible) storage capacity for resources.

In some games this can indicate that your resources/goods/etc. are potential targets for capture, raiding, or destruction, leading to loss of resources.

Note though that in some games granaries and other warehouses exist but do not actually serve the functionality of storing anything (even if it's implied), but instead offer increased production or safety margin on producing less than needed (generally speaking, they don't track what's stored since there's nothing in there, but rather function in boolean logic switch manner).

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Games by year

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The first Stockpiles video game was released in 1997.

Electronic Arts, French Rice Games and Knuckle Cracker published most of these games.

Platforms

Windows 19
Mac OS X 5
Linux 5
Internet Only 3
Mac OS Classic 1
Solaris 1
MS-DOS 1
X360 1

Most common companies