Strategy elements
Game genre concept
Any tags that describe game elements originally found in strategy games only, or generally seen as a defining traits of the genre.
See also: strategy game genre
This is a container group; its children are:
Base building | Involves building, maintaining and possibly defending your base of operations. (too short) | 1984 / 2021 | 333 games |
Minions | Player has or can have any number of underlings at her beck and call. (too short) | 1975 / 2016 | 59 games |
NPC resource harvesting | NPCs harvest same resources you do. (too short) | 1982 / 2015 | 9 games |
Recruiting | Player can recruit, construct or otherwise acquire more people they can control. (too short) | 1983 / 2019 | 132 games |
Resource control | Simply controlling a resource point, structure or such brings those resources to the player, no resource delivery is needed. | 1998 / 2015 | 30 games |
Resource generation | Player is required to generate one or more types of resources. (too short) | 1993 / 2019 | 39 games |
Resource harvesting | Involves harvesting of one or more types of resources. (too short) | 1982 / 2024 | 466 games |
Resource processing | Involves processing of resources, converting one resource into another and so forth. Such as ore to ingots, cotton to fabric, flour and water to dough, sugarcane to sugar, etc. | 1998 / 2023 | 33 games |