Super FX 2

Hardware entity

A later version of the Super FX RISC CPU running at 21.4MHz. Typically used as math co-processor to aid rendering 3D polygons or 2D graphics effects.

4
games
1
platform

Alternate names: GSU-2, GSU-2-SP1

The Super FX 2 overcame speed and maximum memory size limits of the original chip. The newer version ran at 21.477 MHz and could address 16Mbits by default.

The Super FX 2 runs while the SNES is running, but the SNES must halt the Super FX 2 to read the results of the Super FX 2's calculations. For this reason it is not considered a parallel processor. This is more than just a pedantic observation, since such definitions effect import and export between countries. As for effects of system performance, the chip gets halted every 1 to 4 cycles of the SNES' 65C816 CPU; meaning that, at best, the whole operation can only deliver slightly less than 20 frames per second. The chip can be overclocked for improved frame rate but this is of course is an unofficial hack that could damage the chip, game, and SNES (no commercial games run the chip above 21.477 MHz). Another limitation is 192 horizontal lines of resolution. The SNES displays 256x224 creating an 8 pixel wide boarder above and below that the chip cannot access. The SNES still can, so, some games fill this area with regular 2D graphics. The SNES also has 512x448 mode, which would require very creative solutions to include Super FX 2 effects.


The Super FX chip added $10 to the price of each cartridge manufactured. This was a concern that convinced most developers to avoid using it.

In the game Winter Gold (FX Skiing), the Super FX 2 us used to render a 3D environment but also to render full screen movies as backgrounds. However, not both simultaneously.

Popular tags

snesclassic

Games by year

949596 41230

The first Super FX 2 video game was released in 1994.

Nintendo published all these games.

Platforms

SNES 4

Most common companies